| Index: tools/kilobench/kilobench.cpp
|
| diff --git a/tools/kilobench/kilobench.cpp b/tools/kilobench/kilobench.cpp
|
| index 81238353e215e19c6a0597b9229e7a3f5ce047eb..c0422d81eb6d2bbfbf0bf62990eb1bcd645a6aa9 100644
|
| --- a/tools/kilobench/kilobench.cpp
|
| +++ b/tools/kilobench/kilobench.cpp
|
| @@ -20,7 +20,6 @@
|
| #include "Timer.h"
|
| #include "VisualSKPBench.h"
|
| #include "gl/GrGLDefines.h"
|
| -#include "gl/GrGLUtil.h"
|
| #include "../private/SkMutex.h"
|
| #include "../private/SkSemaphore.h"
|
| #include "../private/SkGpuFenceSync.h"
|
| @@ -29,8 +28,6 @@
|
| #include <unistd.h>
|
| #include <sys/types.h>
|
| #include <sys/wait.h>
|
| -
|
| -using namespace sk_gpu_test;
|
|
|
| /*
|
| * This is an experimental GPU only benchmarking program. The initial implementation will only
|
| @@ -147,14 +144,14 @@
|
| void setup() {
|
| fGL->makeCurrent();
|
| // Make sure we're done with whatever came before.
|
| - GR_GL_CALL(fGL->gl(), Finish());
|
| + SK_GL(*fGL, Finish());
|
| }
|
|
|
| SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; }
|
|
|
| void endTiming(bool usePlatformSwapBuffers) {
|
| if (fGL) {
|
| - GR_GL_CALL(fGL->gl(), Flush());
|
| + SK_GL(*fGL, Flush());
|
| if (usePlatformSwapBuffers) {
|
| fGL->swapBuffers();
|
| } else {
|
| @@ -163,7 +160,7 @@
|
| }
|
| }
|
| void finish() {
|
| - GR_GL_CALL(fGL->gl(), Finish());
|
| + SK_GL(*fGL, Finish());
|
| }
|
|
|
| bool needsFrameTiming(int* maxFrameLag) const {
|
| @@ -218,10 +215,10 @@
|
| return true;
|
| }
|
|
|
| - GLContext* gl() { return fGL; }
|
| + SkGLContext* gl() { return fGL; }
|
|
|
| private:
|
| - GLContext* fGL;
|
| + SkGLContext* fGL;
|
| SkAutoTDelete<SkSurface> fSurface;
|
| };
|
|
|
| @@ -282,7 +279,7 @@
|
| static double now_ms() { return SkTime::GetNSecs() * 1e-6; }
|
|
|
| struct TimingThread {
|
| - TimingThread(GLContext* mainContext)
|
| + TimingThread(SkGLContext* mainContext)
|
| : fFenceSync(mainContext->fenceSync())
|
| , fMainContext(mainContext)
|
| , fDone(false) {}
|
| @@ -308,8 +305,8 @@
|
|
|
| void timingLoop() {
|
| // Create a context which shares display lists with the main thread
|
| - SkAutoTDelete<GLContext> glContext(CreatePlatformGLContext(kNone_GrGLStandard,
|
| - fMainContext));
|
| + SkAutoTDelete<SkGLContext> glContext(SkCreatePlatformGLContext(kNone_GrGLStandard,
|
| + fMainContext));
|
| glContext->makeCurrent();
|
|
|
| // Basic timing methodology is:
|
| @@ -405,7 +402,7 @@
|
| SyncQueue fFrameEndSyncs;
|
| SkTArray<double> fTimings;
|
| SkMutex fDoneMutex;
|
| - GLContext* fMainContext;
|
| + SkGLContext* fMainContext;
|
| bool fDone;
|
| };
|
|
|
|
|