Index: tools/gpu/gl/debug/DebugGLContext.cpp |
diff --git a/tools/gpu/gl/debug/DebugGLContext.cpp b/tools/gpu/gl/debug/DebugGLContext.cpp |
deleted file mode 100644 |
index f4cbbea6802f83606aa376da8319c2f838adf058..0000000000000000000000000000000000000000 |
--- a/tools/gpu/gl/debug/DebugGLContext.cpp |
+++ /dev/null |
@@ -1,1256 +0,0 @@ |
- |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "DebugGLContext.h" |
- |
-#include "GrBufferObj.h" |
-#include "GrFrameBufferObj.h" |
-#include "GrProgramObj.h" |
-#include "GrRenderBufferObj.h" |
-#include "GrShaderObj.h" |
-#include "GrTextureObj.h" |
-#include "GrTextureUnitObj.h" |
-#include "GrVertexArrayObj.h" |
-#include "gl/GrGLTestInterface.h" |
- |
-#include "SkMutex.h" |
- |
-namespace { |
- |
-// Helper macro to make creating an object (where you need to get back a derived type) easier |
-#define CREATE(className, classEnum) \ |
- reinterpret_cast<className *>(this->createObj(classEnum)) |
- |
-// Helper macro to make creating an object (where you need to get back a derived type) easier |
-#define FIND(id, className, classEnum) \ |
- reinterpret_cast<className *>(this->findObject(id, classEnum)) |
- |
-class DebugInterface : public GrGLTestInterface { |
-public: |
- DebugInterface() |
- : fCurrGenericID(0) |
- , fCurrTextureUnit(0) |
- , fArrayBuffer(nullptr) |
- , fElementArrayBuffer(nullptr) |
- , fVertexArray(nullptr) |
- , fPackRowLength(0) |
- , fUnpackRowLength(0) |
- , fPackAlignment(4) |
- , fFrameBuffer(nullptr) |
- , fRenderBuffer(nullptr) |
- , fProgram(nullptr) |
- , fAbandoned(false) { |
- for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { |
- fTextureUnits[i] = |
- reinterpret_cast<GrTextureUnitObj*>(this->createObj(kTextureUnit_ObjTypes)); |
- fTextureUnits[i]->ref(); |
- fTextureUnits[i]->setNumber(i); |
- } |
- this->init(kGL_GrGLStandard); |
- } |
- |
- ~DebugInterface() override { |
- // unref & delete the texture units first so they don't show up on the leak report |
- for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { |
- fTextureUnits[i]->unref(); |
- fTextureUnits[i]->deleteAction(); |
- } |
- for (int i = 0; i < fObjects.count(); ++i) { |
- delete fObjects[i]; |
- } |
- fObjects.reset(); |
- |
- fArrayBuffer = nullptr; |
- fElementArrayBuffer = nullptr; |
- fVertexArray = nullptr; |
- |
- this->report(); |
- } |
- |
- void abandon() const override { fAbandoned = true; } |
- |
- GrGLvoid activeTexture(GrGLenum texture) override { |
- // Ganesh offsets the texture unit indices |
- texture -= GR_GL_TEXTURE0; |
- GrAlwaysAssert(texture < kDefaultMaxTextureUnits); |
- fCurrTextureUnit = texture; |
- } |
- |
- GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override { |
- |
- GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes); |
- GrAlwaysAssert(program); |
- |
- GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes); |
- GrAlwaysAssert(shader); |
- |
- program->AttachShader(shader); |
- } |
- |
- //////////////////////////////////////////////////////////////////////////////// |
- GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override { |
- GrAlwaysAssert(target == GR_GL_TEXTURE_2D || |
- target == GR_GL_TEXTURE_RECTANGLE || |
- target == GR_GL_TEXTURE_EXTERNAL); |
- |
- // a textureID of 0 is acceptable - it binds to the default texture target |
- GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes); |
- |
- this->setTexture(texture); |
- } |
- |
- //////////////////////////////////////////////////////////////////////////////// |
- GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, |
- GrGLenum usage) override { |
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
- GR_GL_ELEMENT_ARRAY_BUFFER == target); |
- GrAlwaysAssert(size >= 0); |
- GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || |
- GR_GL_STATIC_DRAW == usage || |
- GR_GL_DYNAMIC_DRAW == usage); |
- |
- GrBufferObj *buffer = nullptr; |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- buffer = this->getArrayBuffer(); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- buffer = this->getElementArrayBuffer(); |
- break; |
- default: |
- SkFAIL("Unexpected target to glBufferData"); |
- break; |
- } |
- |
- GrAlwaysAssert(buffer); |
- GrAlwaysAssert(buffer->getBound()); |
- |
- buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data)); |
- buffer->setUsage(usage); |
- } |
- |
- |
- GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) override { |
- |
- switch (pname) { |
- case GR_GL_UNPACK_ROW_LENGTH: |
- fUnpackRowLength = param; |
- break; |
- case GR_GL_PACK_ROW_LENGTH: |
- fPackRowLength = param; |
- break; |
- case GR_GL_UNPACK_ALIGNMENT: |
- break; |
- case GR_GL_PACK_ALIGNMENT: |
- fPackAlignment = param; |
- break; |
- default: |
- GrAlwaysAssert(false); |
- break; |
- } |
- } |
- |
- GrGLvoid readPixels(GrGLint x, |
- GrGLint y, |
- GrGLsizei width, |
- GrGLsizei height, |
- GrGLenum format, |
- GrGLenum type, |
- GrGLvoid* pixels) override { |
- |
- GrGLint pixelsInRow = width; |
- if (fPackRowLength > 0) { |
- pixelsInRow = fPackRowLength; |
- } |
- |
- GrGLint componentsPerPixel = 0; |
- |
- switch (format) { |
- case GR_GL_RGBA: |
- // fallthrough |
- case GR_GL_BGRA: |
- componentsPerPixel = 4; |
- break; |
- case GR_GL_RGB: |
- componentsPerPixel = 3; |
- break; |
- case GR_GL_RED: |
- componentsPerPixel = 1; |
- break; |
- default: |
- GrAlwaysAssert(false); |
- break; |
- } |
- |
- GrGLint alignment = fPackAlignment; |
- |
- GrGLint componentSize = 0; // size (in bytes) of a single component |
- |
- switch (type) { |
- case GR_GL_UNSIGNED_BYTE: |
- componentSize = 1; |
- break; |
- default: |
- GrAlwaysAssert(false); |
- break; |
- } |
- |
- GrGLint rowStride = 0; // number of components (not bytes) to skip |
- if (componentSize >= alignment) { |
- rowStride = componentsPerPixel * pixelsInRow; |
- } else { |
- float fTemp = |
- sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow / |
- static_cast<float>(alignment)); |
- rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize); |
- } |
- |
- GrGLchar *scanline = static_cast<GrGLchar *>(pixels); |
- for (int y = 0; y < height; ++y) { |
- memset(scanline, 0, componentsPerPixel * componentSize * width); |
- scanline += rowStride; |
- } |
- } |
- |
- GrGLvoid useProgram(GrGLuint programID) override { |
- |
- // A programID of 0 is legal |
- GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes); |
- |
- this->useProgram(program); |
- } |
- |
- GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint frameBufferID) override { |
- |
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target || |
- GR_GL_READ_FRAMEBUFFER == target || |
- GR_GL_DRAW_FRAMEBUFFER); |
- |
- // a frameBufferID of 0 is acceptable - it binds to the default |
- // frame buffer |
- GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj, |
- kFrameBuffer_ObjTypes); |
- |
- this->setFrameBuffer(frameBuffer); |
- } |
- |
- GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) override { |
- |
- GrAlwaysAssert(GR_GL_RENDERBUFFER == target); |
- |
- // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer |
- GrRenderBufferObj *renderBuffer = FIND(renderBufferID, GrRenderBufferObj, |
- kRenderBuffer_ObjTypes); |
- |
- this->setRenderBuffer(renderBuffer); |
- } |
- |
- GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) override { |
- // first potentially unbind the texture |
- for (unsigned int i = 0; i < kDefaultMaxTextureUnits; ++i) { |
- GrTextureUnitObj *pTU = this->getTextureUnit(i); |
- |
- if (pTU->getTexture()) { |
- for (int j = 0; j < n; ++j) { |
- |
- if (textures[j] == pTU->getTexture()->getID()) { |
- // this ID is the current texture - revert the binding to 0 |
- pTU->setTexture(nullptr); |
- } |
- } |
- } |
- } |
- |
- // TODO: fuse the following block with DeleteRenderBuffers? |
- // Open GL will remove a deleted render buffer from the active |
- // frame buffer but not from any other frame buffer |
- if (this->getFrameBuffer()) { |
- |
- GrFrameBufferObj *frameBuffer = this->getFrameBuffer(); |
- |
- for (int i = 0; i < n; ++i) { |
- |
- if (frameBuffer->getColor() && |
- textures[i] == frameBuffer->getColor()->getID()) { |
- frameBuffer->setColor(nullptr); |
- } |
- if (frameBuffer->getDepth() && |
- textures[i] == frameBuffer->getDepth()->getID()) { |
- frameBuffer->setDepth(nullptr); |
- } |
- if (frameBuffer->getStencil() && |
- textures[i] == frameBuffer->getStencil()->getID()) { |
- frameBuffer->setStencil(nullptr); |
- } |
- } |
- } |
- |
- // then actually "delete" the buffers |
- for (int i = 0; i < n; ++i) { |
- GrTextureObj *buffer = FIND(textures[i], GrTextureObj, kTexture_ObjTypes); |
- GrAlwaysAssert(buffer); |
- |
- // OpenGL gives no guarantees if a texture is deleted while attached to |
- // something other than the currently bound frame buffer |
- GrAlwaysAssert(!buffer->getBound()); |
- |
- GrAlwaysAssert(!buffer->getDeleted()); |
- buffer->deleteAction(); |
- } |
- |
- } |
- |
- GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *frameBuffers) override { |
- |
- // first potentially unbind the buffers |
- if (this->getFrameBuffer()) { |
- for (int i = 0; i < n; ++i) { |
- |
- if (frameBuffers[i] == |
- this->getFrameBuffer()->getID()) { |
- // this ID is the current frame buffer - rebind to the default |
- this->setFrameBuffer(nullptr); |
- } |
- } |
- } |
- |
- // then actually "delete" the buffers |
- for (int i = 0; i < n; ++i) { |
- GrFrameBufferObj *buffer = FIND(frameBuffers[i], GrFrameBufferObj, |
- kFrameBuffer_ObjTypes); |
- GrAlwaysAssert(buffer); |
- |
- GrAlwaysAssert(!buffer->getDeleted()); |
- buffer->deleteAction(); |
- } |
- } |
- |
- GrGLvoid deleteRenderbuffers(GrGLsizei n,const GrGLuint *renderBuffers) override { |
- |
- // first potentially unbind the buffers |
- if (this->getRenderBuffer()) { |
- for (int i = 0; i < n; ++i) { |
- |
- if (renderBuffers[i] == |
- this->getRenderBuffer()->getID()) { |
- // this ID is the current render buffer - make no |
- // render buffer be bound |
- this->setRenderBuffer(nullptr); |
- } |
- } |
- } |
- |
- // TODO: fuse the following block with DeleteTextures? |
- // Open GL will remove a deleted render buffer from the active frame |
- // buffer but not from any other frame buffer |
- if (this->getFrameBuffer()) { |
- |
- GrFrameBufferObj *frameBuffer = this->getFrameBuffer(); |
- |
- for (int i = 0; i < n; ++i) { |
- |
- if (frameBuffer->getColor() && |
- renderBuffers[i] == frameBuffer->getColor()->getID()) { |
- frameBuffer->setColor(nullptr); |
- } |
- if (frameBuffer->getDepth() && |
- renderBuffers[i] == frameBuffer->getDepth()->getID()) { |
- frameBuffer->setDepth(nullptr); |
- } |
- if (frameBuffer->getStencil() && |
- renderBuffers[i] == frameBuffer->getStencil()->getID()) { |
- frameBuffer->setStencil(nullptr); |
- } |
- } |
- } |
- |
- // then actually "delete" the buffers |
- for (int i = 0; i < n; ++i) { |
- GrRenderBufferObj *buffer = FIND(renderBuffers[i], GrRenderBufferObj, |
- kRenderBuffer_ObjTypes); |
- GrAlwaysAssert(buffer); |
- |
- // OpenGL gives no guarantees if a render buffer is deleted |
- // while attached to something other than the currently |
- // bound frame buffer |
- GrAlwaysAssert(!buffer->getColorBound()); |
- GrAlwaysAssert(!buffer->getDepthBound()); |
- // However, at GrContext destroy time we release all GrRsources and so stencil buffers |
- // may get deleted before FBOs that refer to them. |
- //GrAlwaysAssert(!buffer->getStencilBound()); |
- |
- GrAlwaysAssert(!buffer->getDeleted()); |
- buffer->deleteAction(); |
- } |
- } |
- |
- GrGLvoid framebufferRenderbuffer(GrGLenum target, |
- GrGLenum attachment, |
- GrGLenum renderbuffertarget, |
- GrGLuint renderBufferID) override { |
- |
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); |
- GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || |
- GR_GL_DEPTH_ATTACHMENT == attachment || |
- GR_GL_STENCIL_ATTACHMENT == attachment); |
- GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget); |
- |
- GrFrameBufferObj *framebuffer = this->getFrameBuffer(); |
- // A render buffer cannot be attached to the default framebuffer |
- GrAlwaysAssert(framebuffer); |
- |
- // a renderBufferID of 0 is acceptable - it unbinds the current |
- // render buffer |
- GrRenderBufferObj *renderbuffer = FIND(renderBufferID, GrRenderBufferObj, |
- kRenderBuffer_ObjTypes); |
- |
- switch (attachment) { |
- case GR_GL_COLOR_ATTACHMENT0: |
- framebuffer->setColor(renderbuffer); |
- break; |
- case GR_GL_DEPTH_ATTACHMENT: |
- framebuffer->setDepth(renderbuffer); |
- break; |
- case GR_GL_STENCIL_ATTACHMENT: |
- framebuffer->setStencil(renderbuffer); |
- break; |
- default: |
- GrAlwaysAssert(false); |
- break; |
- }; |
- |
- } |
- |
- //////////////////////////////////////////////////////////////////////////////// |
- GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, |
- GrGLuint textureID, GrGLint level) override { |
- |
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); |
- GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || |
- GR_GL_DEPTH_ATTACHMENT == attachment || |
- GR_GL_STENCIL_ATTACHMENT == attachment); |
- GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); |
- |
- GrFrameBufferObj *framebuffer = this->getFrameBuffer(); |
- // A texture cannot be attached to the default framebuffer |
- GrAlwaysAssert(framebuffer); |
- |
- // A textureID of 0 is allowed - it unbinds the currently bound texture |
- GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes); |
- if (texture) { |
- // The texture shouldn't be bound to a texture unit - this |
- // could lead to a feedback loop |
- GrAlwaysAssert(!texture->getBound()); |
- } |
- |
- GrAlwaysAssert(0 == level); |
- |
- switch (attachment) { |
- case GR_GL_COLOR_ATTACHMENT0: |
- framebuffer->setColor(texture); |
- break; |
- case GR_GL_DEPTH_ATTACHMENT: |
- framebuffer->setDepth(texture); |
- break; |
- case GR_GL_STENCIL_ATTACHMENT: |
- framebuffer->setStencil(texture); |
- break; |
- default: |
- GrAlwaysAssert(false); |
- break; |
- }; |
- } |
- |
- GrGLuint createProgram() override { |
- |
- GrProgramObj *program = CREATE(GrProgramObj, kProgram_ObjTypes); |
- |
- return program->getID(); |
- } |
- |
- GrGLuint createShader(GrGLenum type) override { |
- |
- GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || |
- GR_GL_FRAGMENT_SHADER == type); |
- |
- GrShaderObj *shader = CREATE(GrShaderObj, kShader_ObjTypes); |
- shader->setType(type); |
- |
- return shader->getID(); |
- } |
- |
- GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; } |
- |
- GrGLvoid deleteProgram(GrGLuint programID) override { |
- |
- GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes); |
- GrAlwaysAssert(program); |
- |
- if (program->getRefCount()) { |
- // someone is still using this program so we can't delete it here |
- program->setMarkedForDeletion(); |
- } else { |
- program->deleteAction(); |
- } |
- } |
- |
- GrGLvoid deleteShader(GrGLuint shaderID) override { |
- |
- GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes); |
- GrAlwaysAssert(shader); |
- |
- if (shader->getRefCount()) { |
- // someone is still using this shader so we can't delete it here |
- shader->setMarkedForDeletion(); |
- } else { |
- shader->deleteAction(); |
- } |
- } |
- |
- GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { |
- this->genObjs(kBuffer_ObjTypes, n, ids); |
- } |
- |
- GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint* ids) override { |
- this->genObjs(kFrameBuffer_ObjTypes, n, ids); |
- } |
- |
- GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint* ids) override { |
- this->genObjs(kRenderBuffer_ObjTypes, n, ids); |
- } |
- |
- GrGLvoid genTextures(GrGLsizei n, GrGLuint* ids) override { |
- this->genObjs(kTexture_ObjTypes, n, ids); |
- } |
- |
- GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint* ids) override { |
- this->genObjs(kVertexArray_ObjTypes, n, ids); |
- } |
- |
- GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } |
- |
- GrGLenum getError() override { return GR_GL_NO_ERROR; } |
- |
- GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { |
- // TODO: remove from Ganesh the #defines for gets we don't use. |
- // We would like to minimize gets overall due to performance issues |
- switch (pname) { |
- case GR_GL_CONTEXT_PROFILE_MASK: |
- *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; |
- break; |
- case GR_GL_STENCIL_BITS: |
- *params = 8; |
- break; |
- case GR_GL_SAMPLES: |
- *params = 1; |
- break; |
- case GR_GL_FRAMEBUFFER_BINDING: |
- *params = 0; |
- break; |
- case GR_GL_VIEWPORT: |
- params[0] = 0; |
- params[1] = 0; |
- params[2] = 800; |
- params[3] = 600; |
- break; |
- case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
- case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: |
- case GR_GL_MAX_TEXTURE_IMAGE_UNITS: |
- case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
- *params = 8; |
- break; |
- case GR_GL_MAX_TEXTURE_COORDS: |
- *params = 8; |
- break; |
- case GR_GL_MAX_VERTEX_UNIFORM_VECTORS: |
- *params = kDefaultMaxVertexUniformVectors; |
- break; |
- case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
- *params = kDefaultMaxFragmentUniformVectors; |
- break; |
- case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
- *params = 16 * 4; |
- break; |
- case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
- *params = 0; |
- break; |
- case GR_GL_COMPRESSED_TEXTURE_FORMATS: |
- break; |
- case GR_GL_MAX_TEXTURE_SIZE: |
- *params = 8192; |
- break; |
- case GR_GL_MAX_RENDERBUFFER_SIZE: |
- *params = 8192; |
- break; |
- case GR_GL_MAX_SAMPLES: |
- *params = 32; |
- break; |
- case GR_GL_MAX_VERTEX_ATTRIBS: |
- *params = kDefaultMaxVertexAttribs; |
- break; |
- case GR_GL_MAX_VARYING_VECTORS: |
- *params = kDefaultMaxVaryingVectors; |
- break; |
- case GR_GL_NUM_EXTENSIONS: { |
- GrGLint i = 0; |
- while (kExtensions[i++]); |
- *params = i; |
- break; |
- } |
- default: |
- SkFAIL("Unexpected pname to GetIntegerv"); |
- } |
- } |
- |
- GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { |
- val[0] = val[1] = 0.5f; |
- } |
- |
- GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { |
- this->getShaderOrProgramiv(program, pname, params); |
- } |
- |
- GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, |
- char* infolog) override { |
- this->getInfoLog(program, bufsize, length, infolog); |
- } |
- |
- GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { |
- switch (pname) { |
- case GR_GL_CURRENT_QUERY: |
- *params = 0; |
- break; |
- case GR_GL_QUERY_COUNTER_BITS: |
- *params = 32; |
- break; |
- default: |
- SkFAIL("Unexpected pname passed GetQueryiv."); |
- } |
- } |
- |
- GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { |
- this->queryResult(id, pname, params); |
- } |
- |
- GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { |
- this->queryResult(id, pname, params); |
- } |
- |
- GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { |
- this->queryResult(id, pname, params); |
- } |
- |
- GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { |
- this->queryResult(id, pname, params); |
- } |
- |
- GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { |
- this->getShaderOrProgramiv(shader, pname, params); |
- } |
- |
- GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, |
- char* infolog) override { |
- this->getInfoLog(shader, bufsize, length, infolog); |
- } |
- |
- const GrGLubyte* getString(GrGLenum name) override { |
- switch (name) { |
- case GR_GL_EXTENSIONS: |
- return CombinedExtensionString(); |
- case GR_GL_VERSION: |
- return (const GrGLubyte*)"4.0 Debug GL"; |
- case GR_GL_SHADING_LANGUAGE_VERSION: |
- return (const GrGLubyte*)"4.20.8 Debug GLSL"; |
- case GR_GL_VENDOR: |
- return (const GrGLubyte*)"Debug Vendor"; |
- case GR_GL_RENDERER: |
- return (const GrGLubyte*)"The Debug (Non-)Renderer"; |
- default: |
- SkFAIL("Unexpected name passed to GetString"); |
- return nullptr; |
- } |
- } |
- |
- const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { |
- switch (name) { |
- case GR_GL_EXTENSIONS: { |
- GrGLint count; |
- this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count); |
- if ((GrGLint)i <= count) { |
- return (const GrGLubyte*) kExtensions[i]; |
- } else { |
- return nullptr; |
- } |
- } |
- default: |
- SkFAIL("Unexpected name passed to GetStringi"); |
- return nullptr; |
- } |
- } |
- |
- GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, |
- GrGLint* params) override { |
- // we used to use this to query stuff about externally created textures, |
- // now we just require clients to tell us everything about the texture. |
- SkFAIL("Should never query texture parameters."); |
- } |
- |
- GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint* ids) override { |
- for (GrGLsizei i = 0; i < n; ++i) { |
- GrVertexArrayObj* array = FIND(ids[i], GrVertexArrayObj, kVertexArray_ObjTypes); |
- GrAlwaysAssert(array); |
- |
- // Deleting the current vertex array binds object 0 |
- if (this->getVertexArray() == array) { |
- this->setVertexArray(nullptr); |
- } |
- |
- if (array->getRefCount()) { |
- // someone is still using this vertex array so we can't delete it here |
- array->setMarkedForDeletion(); |
- } else { |
- array->deleteAction(); |
- } |
- } |
- } |
- |
- GrGLvoid bindVertexArray(GrGLuint id) override { |
- GrVertexArrayObj* array = FIND(id, GrVertexArrayObj, kVertexArray_ObjTypes); |
- GrAlwaysAssert((0 == id) || array); |
- this->setVertexArray(array); |
- } |
- |
- GrGLvoid bindBuffer(GrGLenum target, GrGLuint bufferID) override { |
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
- |
- GrBufferObj *buffer = FIND(bufferID, GrBufferObj, kBuffer_ObjTypes); |
- // 0 is a permissible bufferID - it unbinds the current buffer |
- |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- this->setArrayBuffer(buffer); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- this->setElementArrayBuffer(buffer); |
- break; |
- default: |
- SkFAIL("Unexpected target to glBindBuffer"); |
- break; |
- } |
- } |
- |
- // deleting a bound buffer has the side effect of binding 0 |
- GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { |
- // first potentially unbind the buffers |
- for (int i = 0; i < n; ++i) { |
- |
- if (this->getArrayBuffer() && |
- ids[i] == this->getArrayBuffer()->getID()) { |
- // this ID is the current array buffer |
- this->setArrayBuffer(nullptr); |
- } |
- if (this->getElementArrayBuffer() && |
- ids[i] == this->getElementArrayBuffer()->getID()) { |
- // this ID is the current element array buffer |
- this->setElementArrayBuffer(nullptr); |
- } |
- } |
- |
- // then actually "delete" the buffers |
- for (int i = 0; i < n; ++i) { |
- GrBufferObj *buffer = FIND(ids[i], GrBufferObj, kBuffer_ObjTypes); |
- GrAlwaysAssert(buffer); |
- |
- GrAlwaysAssert(!buffer->getDeleted()); |
- buffer->deleteAction(); |
- } |
- } |
- |
- // map a buffer to the caller's address space |
- GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, |
- GrGLbitfield access) override { |
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
- GR_GL_ELEMENT_ARRAY_BUFFER == target); |
- |
- // We only expect read access and we expect that the buffer or range is always invalidated. |
- GrAlwaysAssert(!SkToBool(GR_GL_MAP_READ_BIT & access)); |
- GrAlwaysAssert((GR_GL_MAP_INVALIDATE_BUFFER_BIT | GR_GL_MAP_INVALIDATE_RANGE_BIT) & access); |
- |
- GrBufferObj *buffer = nullptr; |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- buffer = this->getArrayBuffer(); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- buffer = this->getElementArrayBuffer(); |
- break; |
- default: |
- SkFAIL("Unexpected target to glMapBufferRange"); |
- break; |
- } |
- |
- if (buffer) { |
- GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize()); |
- GrAlwaysAssert(!buffer->getMapped()); |
- buffer->setMapped(offset, length); |
- return buffer->getDataPtr() + offset; |
- } |
- |
- GrAlwaysAssert(false); |
- return nullptr; // no buffer bound to the target |
- } |
- |
- GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override { |
- GrAlwaysAssert(GR_GL_WRITE_ONLY == access); |
- |
- GrBufferObj *buffer = nullptr; |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- buffer = this->getArrayBuffer(); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- buffer = this->getElementArrayBuffer(); |
- break; |
- default: |
- SkFAIL("Unexpected target to glMapBuffer"); |
- break; |
- } |
- |
- return this->mapBufferRange(target, 0, buffer->getSize(), |
- GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT); |
- } |
- |
- // remove a buffer from the caller's address space |
- // TODO: check if the "access" method from "glMapBuffer" was honored |
- GrGLboolean unmapBuffer(GrGLenum target) override { |
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
- GR_GL_ELEMENT_ARRAY_BUFFER == target); |
- |
- GrBufferObj *buffer = nullptr; |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- buffer = this->getArrayBuffer(); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- buffer = this->getElementArrayBuffer(); |
- break; |
- default: |
- SkFAIL("Unexpected target to glUnmapBuffer"); |
- break; |
- } |
- |
- if (buffer) { |
- GrAlwaysAssert(buffer->getMapped()); |
- buffer->resetMapped(); |
- return GR_GL_TRUE; |
- } |
- |
- GrAlwaysAssert(false); |
- return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; |
- } |
- |
- GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, |
- GrGLsizeiptr length) override { |
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
- GR_GL_ELEMENT_ARRAY_BUFFER == target); |
- |
- GrBufferObj *buffer = nullptr; |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- buffer = this->getArrayBuffer(); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- buffer = this->getElementArrayBuffer(); |
- break; |
- default: |
- SkFAIL("Unexpected target to glUnmapBuffer"); |
- break; |
- } |
- |
- if (buffer) { |
- GrAlwaysAssert(buffer->getMapped()); |
- GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength()); |
- } else { |
- GrAlwaysAssert(false); |
- } |
- } |
- |
- GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum value, GrGLint* params) override { |
- |
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
- GR_GL_ELEMENT_ARRAY_BUFFER == target); |
- GrAlwaysAssert(GR_GL_BUFFER_SIZE == value || |
- GR_GL_BUFFER_USAGE == value); |
- |
- GrBufferObj *buffer = nullptr; |
- switch (target) { |
- case GR_GL_ARRAY_BUFFER: |
- buffer = this->getArrayBuffer(); |
- break; |
- case GR_GL_ELEMENT_ARRAY_BUFFER: |
- buffer = this->getElementArrayBuffer(); |
- break; |
- } |
- |
- GrAlwaysAssert(buffer); |
- |
- switch (value) { |
- case GR_GL_BUFFER_MAPPED: |
- *params = GR_GL_FALSE; |
- if (buffer) |
- *params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE; |
- break; |
- case GR_GL_BUFFER_SIZE: |
- *params = 0; |
- if (buffer) |
- *params = SkToInt(buffer->getSize()); |
- break; |
- case GR_GL_BUFFER_USAGE: |
- *params = GR_GL_STATIC_DRAW; |
- if (buffer) |
- *params = buffer->getUsage(); |
- break; |
- default: |
- SkFAIL("Unexpected value to glGetBufferParamateriv"); |
- break; |
- } |
- } |
- |
-private: |
- // the OpenGLES 2.0 spec says this must be >= 128 |
- static const GrGLint kDefaultMaxVertexUniformVectors = 128; |
- |
- // the OpenGLES 2.0 spec says this must be >=16 |
- static const GrGLint kDefaultMaxFragmentUniformVectors = 16; |
- |
- // the OpenGLES 2.0 spec says this must be >= 8 |
- static const GrGLint kDefaultMaxVertexAttribs = 8; |
- |
- // the OpenGLES 2.0 spec says this must be >= 8 |
- static const GrGLint kDefaultMaxVaryingVectors = 8; |
- |
- // the OpenGLES 2.0 spec says this must be >= 2 |
- static const GrGLint kDefaultMaxTextureUnits = 8; |
- |
- static const char* kExtensions[]; |
- |
- GrGLuint fCurrGenericID; |
- GrGLuint fCurrTextureUnit; |
- GrTextureUnitObj* fTextureUnits[kDefaultMaxTextureUnits]; |
- GrBufferObj* fArrayBuffer; |
- GrBufferObj* fElementArrayBuffer; |
- GrVertexArrayObj* fVertexArray; |
- GrGLint fPackRowLength; |
- GrGLint fUnpackRowLength; |
- GrGLint fPackAlignment; |
- GrFrameBufferObj* fFrameBuffer; |
- GrRenderBufferObj* fRenderBuffer; |
- GrProgramObj* fProgram; |
- mutable bool fAbandoned; |
- // global store of all objects |
- SkTArray<GrFakeRefObj *> fObjects; |
- |
- static const GrGLubyte* CombinedExtensionString() { |
- static SkString gExtString; |
- static SkMutex gMutex; |
- gMutex.acquire(); |
- if (0 == gExtString.size()) { |
- int i = 0; |
- while (kExtensions[i]) { |
- if (i > 0) { |
- gExtString.append(" "); |
- } |
- gExtString.append(kExtensions[i]); |
- ++i; |
- } |
- } |
- gMutex.release(); |
- return (const GrGLubyte*) gExtString.c_str(); |
- } |
- |
- GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { |
- for (int i = 0; i < n; ++i) { |
- ids[i] = ++fCurrGenericID; |
- } |
- } |
- |
- GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, |
- char* infolog) { |
- if (length) { |
- *length = 0; |
- } |
- if (bufsize > 0) { |
- *infolog = 0; |
- } |
- } |
- |
- GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { |
- switch (pname) { |
- case GR_GL_LINK_STATUS: // fallthru |
- case GR_GL_COMPILE_STATUS: |
- *params = GR_GL_TRUE; |
- break; |
- case GR_GL_INFO_LOG_LENGTH: |
- *params = 0; |
- break; |
- // we don't expect any other pnames |
- default: |
- SkFAIL("Unexpected pname to GetProgramiv"); |
- break; |
- } |
- } |
- |
- template <typename T> |
- void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) { |
- switch (pname) { |
- case GR_GL_QUERY_RESULT_AVAILABLE: |
- *params = GR_GL_TRUE; |
- break; |
- case GR_GL_QUERY_RESULT: |
- *params = 0; |
- break; |
- default: |
- SkFAIL("Unexpected pname passed to GetQueryObject."); |
- break; |
- } |
- } |
- |
- enum ObjTypes { |
- kTexture_ObjTypes = 0, |
- kBuffer_ObjTypes, |
- kRenderBuffer_ObjTypes, |
- kFrameBuffer_ObjTypes, |
- kShader_ObjTypes, |
- kProgram_ObjTypes, |
- kTextureUnit_ObjTypes, |
- kVertexArray_ObjTypes, |
- kObjTypeCount |
- }; |
- |
- typedef GrFakeRefObj *(*Create)(); |
- |
- static Create gFactoryFunc[kObjTypeCount]; |
- |
- GrGLvoid genObjs(ObjTypes type, GrGLsizei n, GrGLuint* ids) { |
- for (int i = 0; i < n; ++i) { |
- GrAlwaysAssert(ids[i] == 0); |
- GrFakeRefObj *obj = this->createObj(type); |
- GrAlwaysAssert(obj); |
- ids[i] = obj->getID(); |
- } |
- } |
- |
- GrFakeRefObj* createObj(ObjTypes type) { |
- GrFakeRefObj *temp = (*gFactoryFunc[type])(); |
- |
- fObjects.push_back(temp); |
- |
- return temp; |
- } |
- |
- GrFakeRefObj* findObject(GrGLuint ID, ObjTypes type) { |
- for (int i = 0; i < fObjects.count(); ++i) { |
- if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) { |
- // The application shouldn't be accessing objects |
- // that (as far as OpenGL knows) were already deleted |
- GrAlwaysAssert(!fObjects[i]->getDeleted()); |
- GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion()); |
- return fObjects[i]; |
- } |
- } |
- return nullptr; |
- } |
- |
- GrTextureUnitObj* getTextureUnit(int unit) { |
- GrAlwaysAssert(0 <= unit && kDefaultMaxTextureUnits > unit); |
- |
- return fTextureUnits[unit]; |
- } |
- |
- void setArrayBuffer(GrBufferObj *arrayBuffer) { |
- if (fArrayBuffer) { |
- // automatically break the binding of the old buffer |
- GrAlwaysAssert(fArrayBuffer->getBound()); |
- fArrayBuffer->resetBound(); |
- |
- GrAlwaysAssert(!fArrayBuffer->getDeleted()); |
- fArrayBuffer->unref(); |
- } |
- |
- fArrayBuffer = arrayBuffer; |
- |
- if (fArrayBuffer) { |
- GrAlwaysAssert(!fArrayBuffer->getDeleted()); |
- fArrayBuffer->ref(); |
- |
- GrAlwaysAssert(!fArrayBuffer->getBound()); |
- fArrayBuffer->setBound(); |
- } |
- } |
- |
- GrBufferObj* getArrayBuffer() { return fArrayBuffer; } |
- void setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { |
- if (fElementArrayBuffer) { |
- // automatically break the binding of the old buffer |
- GrAlwaysAssert(fElementArrayBuffer->getBound()); |
- fElementArrayBuffer->resetBound(); |
- |
- GrAlwaysAssert(!fElementArrayBuffer->getDeleted()); |
- fElementArrayBuffer->unref(); |
- } |
- |
- fElementArrayBuffer = elementArrayBuffer; |
- |
- if (fElementArrayBuffer) { |
- GrAlwaysAssert(!fElementArrayBuffer->getDeleted()); |
- fElementArrayBuffer->ref(); |
- |
- GrAlwaysAssert(!fElementArrayBuffer->getBound()); |
- fElementArrayBuffer->setBound(); |
- } |
- } |
- |
- GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; } |
- |
- void setVertexArray(GrVertexArrayObj* vertexArray) { |
- if (vertexArray) { |
- SkASSERT(!vertexArray->getDeleted()); |
- } |
- SkRefCnt_SafeAssign(fVertexArray, vertexArray); |
- } |
- |
- GrVertexArrayObj* getVertexArray() { return fVertexArray; } |
- |
- void setTexture(GrTextureObj *texture) { |
- fTextureUnits[fCurrTextureUnit]->setTexture(texture); |
- } |
- |
- void setFrameBuffer(GrFrameBufferObj *frameBuffer) { |
- if (fFrameBuffer) { |
- GrAlwaysAssert(fFrameBuffer->getBound()); |
- fFrameBuffer->resetBound(); |
- |
- GrAlwaysAssert(!fFrameBuffer->getDeleted()); |
- fFrameBuffer->unref(); |
- } |
- |
- fFrameBuffer = frameBuffer; |
- |
- if (fFrameBuffer) { |
- GrAlwaysAssert(!fFrameBuffer->getDeleted()); |
- fFrameBuffer->ref(); |
- |
- GrAlwaysAssert(!fFrameBuffer->getBound()); |
- fFrameBuffer->setBound(); |
- } |
- } |
- |
- GrFrameBufferObj *getFrameBuffer() { return fFrameBuffer; } |
- |
- void setRenderBuffer(GrRenderBufferObj *renderBuffer) { |
- if (fRenderBuffer) { |
- GrAlwaysAssert(fRenderBuffer->getBound()); |
- fRenderBuffer->resetBound(); |
- |
- GrAlwaysAssert(!fRenderBuffer->getDeleted()); |
- fRenderBuffer->unref(); |
- } |
- |
- fRenderBuffer = renderBuffer; |
- |
- if (fRenderBuffer) { |
- GrAlwaysAssert(!fRenderBuffer->getDeleted()); |
- fRenderBuffer->ref(); |
- |
- GrAlwaysAssert(!fRenderBuffer->getBound()); |
- fRenderBuffer->setBound(); |
- } |
- } |
- GrRenderBufferObj *getRenderBuffer() { return fRenderBuffer; } |
- |
- void useProgram(GrProgramObj *program) { |
- if (fProgram) { |
- GrAlwaysAssert(fProgram->getInUse()); |
- fProgram->resetInUse(); |
- |
- GrAlwaysAssert(!fProgram->getDeleted()); |
- fProgram->unref(); |
- } |
- |
- fProgram = program; |
- |
- if (fProgram) { |
- GrAlwaysAssert(!fProgram->getDeleted()); |
- fProgram->ref(); |
- |
- GrAlwaysAssert(!fProgram->getInUse()); |
- fProgram->setInUse(); |
- } |
- } |
- |
- void report() const { |
- for (int i = 0; i < fObjects.count(); ++i) { |
- if (!fAbandoned) { |
- GrAlwaysAssert(0 == fObjects[i]->getRefCount()); |
- GrAlwaysAssert(fObjects[i]->getDeleted()); |
- } |
- } |
- } |
- |
- typedef GrGLTestInterface INHERITED; |
-}; |
- |
-#undef CREATE |
-#undef FIND |
- |
-DebugInterface::Create DebugInterface::gFactoryFunc[kObjTypeCount] = { |
- GrTextureObj::createGrTextureObj, |
- GrBufferObj::createGrBufferObj, |
- GrRenderBufferObj::createGrRenderBufferObj, |
- GrFrameBufferObj::createGrFrameBufferObj, |
- GrShaderObj::createGrShaderObj, |
- GrProgramObj::createGrProgramObj, |
- GrTextureUnitObj::createGrTextureUnitObj, |
- GrVertexArrayObj::createGrVertexArrayObj, |
-}; |
- |
-const char* DebugInterface::kExtensions[] = { |
- "GL_ARB_framebuffer_object", |
- "GL_ARB_blend_func_extended", |
- "GL_ARB_timer_query", |
- "GL_ARB_draw_buffers", |
- "GL_ARB_occlusion_query", |
- "GL_EXT_stencil_wrap", |
- nullptr, // signifies the end of the array. |
-}; |
- |
-class DebugGLContext : public sk_gpu_test::GLContext { |
-public: |
- DebugGLContext() { |
- this->init(new DebugInterface()); |
- } |
- |
- ~DebugGLContext() override { this->teardown(); } |
- |
-private: |
- void onPlatformMakeCurrent() const override {} |
- void onPlatformSwapBuffers() const override {} |
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; } |
-}; |
-} // anonymous namespace |
- |
-namespace sk_gpu_test { |
-GLContext* CreateDebugGLContext() { |
- GLContext* ctx = new DebugGLContext(); |
- if (ctx->isValid()) { |
- return ctx; |
- } |
- delete ctx; |
- return nullptr; |
-} |
-} |