| Index: src/gpu/gl/SkGLContext.cpp
|
| diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1f9011fbd972a9eed5468df2aa1bf5c2d7dcea5b
|
| --- /dev/null
|
| +++ b/src/gpu/gl/SkGLContext.cpp
|
| @@ -0,0 +1,185 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +#include "gl/SkGLContext.h"
|
| +#include "GrGLUtil.h"
|
| +#include "SkGpuFenceSync.h"
|
| +
|
| +class SkGLContext::GLFenceSync : public SkGpuFenceSync {
|
| +public:
|
| + static GLFenceSync* CreateIfSupported(const SkGLContext*);
|
| +
|
| + SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
|
| + bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
|
| + void deleteFence(SkPlatformGpuFence fence) const override;
|
| +
|
| +private:
|
| + GLFenceSync() {}
|
| +
|
| + static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
|
| + static const GrGLenum GL_WAIT_FAILED = 0x911d;
|
| + static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
|
| +
|
| + typedef struct __GLsync *GLsync;
|
| +
|
| + typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield);
|
| + typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64);
|
| + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
|
| +
|
| + GLFenceSyncProc fGLFenceSync;
|
| + GLClientWaitSyncProc fGLClientWaitSync;
|
| + GLDeleteSyncProc fGLDeleteSync;
|
| +
|
| + typedef SkGpuFenceSync INHERITED;
|
| +};
|
| +
|
| +SkGLContext::SkGLContext()
|
| + : fCurrentFenceIdx(0) {
|
| + memset(fFrameFences, 0, sizeof(fFrameFences));
|
| +}
|
| +
|
| +SkGLContext::~SkGLContext() {
|
| + // Subclass should call teardown.
|
| +#ifdef SK_DEBUG
|
| + for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
|
| + SkASSERT(0 == fFrameFences[i]);
|
| + }
|
| +#endif
|
| + SkASSERT(nullptr == fGL.get());
|
| + SkASSERT(nullptr == fFenceSync.get());
|
| +}
|
| +
|
| +void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
|
| + SkASSERT(!fGL.get());
|
| + fGL.reset(gl);
|
| + fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this));
|
| +}
|
| +
|
| +void SkGLContext::teardown() {
|
| + if (fFenceSync) {
|
| + for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
|
| + if (fFrameFences[i]) {
|
| + fFenceSync->deleteFence(fFrameFences[i]);
|
| + fFrameFences[i] = 0;
|
| + }
|
| + }
|
| + fFenceSync.reset(nullptr);
|
| + }
|
| +
|
| + fGL.reset(nullptr);
|
| +}
|
| +
|
| +void SkGLContext::makeCurrent() const {
|
| + this->onPlatformMakeCurrent();
|
| +}
|
| +
|
| +void SkGLContext::swapBuffers() {
|
| + this->onPlatformSwapBuffers();
|
| +}
|
| +
|
| +void SkGLContext::waitOnSyncOrSwap() {
|
| + if (!fFenceSync) {
|
| + // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
|
| + this->swapBuffers();
|
| + return;
|
| + }
|
| +
|
| + if (fFrameFences[fCurrentFenceIdx]) {
|
| + if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
|
| + SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
|
| + }
|
| + fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
|
| + }
|
| +
|
| + fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
|
| + fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
|
| +}
|
| +
|
| +void SkGLContext::testAbandon() {
|
| + if (fGL) {
|
| + fGL->abandon();
|
| + }
|
| + if (fFenceSync) {
|
| + memset(fFrameFences, 0, sizeof(fFrameFences));
|
| + }
|
| +}
|
| +
|
| +SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) {
|
| + SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
|
| +
|
| + if (kGL_GrGLStandard == ctx->gl()->fStandard) {
|
| + const GrGLubyte* versionStr;
|
| + SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
|
| + GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr));
|
| + if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
|
| + return nullptr;
|
| + }
|
| + ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
|
| + ctx->onPlatformGetProcAddress("glFenceSync"));
|
| + ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
|
| + ctx->onPlatformGetProcAddress("glClientWaitSync"));
|
| + ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
|
| + ctx->onPlatformGetProcAddress("glDeleteSync"));
|
| + } else {
|
| + if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
|
| + return nullptr;
|
| + }
|
| + ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
|
| + ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
|
| + ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
|
| + ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
|
| + ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
|
| + ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
|
| + }
|
| +
|
| + if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
|
| + return nullptr;
|
| + }
|
| +
|
| + return ret.release();
|
| +}
|
| +
|
| +SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const {
|
| + return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
| +}
|
| +
|
| +bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const {
|
| + GLsync glsync = static_cast<GLsync>(fence);
|
| + return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, -1);
|
| +}
|
| +
|
| +void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
|
| + GLsync glsync = static_cast<GLsync>(fence);
|
| + fGLDeleteSync(glsync);
|
| +}
|
| +
|
| +GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat,
|
| + GrGLenum externalFormat, GrGLenum externalType,
|
| + GrGLvoid* data) {
|
| + if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER(3, 1)) &&
|
| + !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
|
| + return 0;
|
| + }
|
| +
|
| + if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
|
| + return 0;
|
| + }
|
| +
|
| + GrGLuint id;
|
| + GR_GL_CALL(fGL, GenTextures(1, &id));
|
| + GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
|
| + GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
|
| + GR_GL_NEAREST));
|
| + GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
|
| + GR_GL_NEAREST));
|
| + GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
|
| + GR_GL_CLAMP_TO_EDGE));
|
| + GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
|
| + GR_GL_CLAMP_TO_EDGE));
|
| + GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
|
| + externalFormat, externalType, data));
|
| + return id;
|
| +}
|
|
|