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Unified Diff: src/gpu/gl/SkGLContext.cpp

Issue 1845473004: Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/gl/SkGLContext.cpp
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..1f9011fbd972a9eed5468df2aa1bf5c2d7dcea5b
--- /dev/null
+++ b/src/gpu/gl/SkGLContext.cpp
@@ -0,0 +1,185 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gl/SkGLContext.h"
+#include "GrGLUtil.h"
+#include "SkGpuFenceSync.h"
+
+class SkGLContext::GLFenceSync : public SkGpuFenceSync {
+public:
+ static GLFenceSync* CreateIfSupported(const SkGLContext*);
+
+ SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
+ bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
+ void deleteFence(SkPlatformGpuFence fence) const override;
+
+private:
+ GLFenceSync() {}
+
+ static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
+ static const GrGLenum GL_WAIT_FAILED = 0x911d;
+ static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
+
+ typedef struct __GLsync *GLsync;
+
+ typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield);
+ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
+
+ GLFenceSyncProc fGLFenceSync;
+ GLClientWaitSyncProc fGLClientWaitSync;
+ GLDeleteSyncProc fGLDeleteSync;
+
+ typedef SkGpuFenceSync INHERITED;
+};
+
+SkGLContext::SkGLContext()
+ : fCurrentFenceIdx(0) {
+ memset(fFrameFences, 0, sizeof(fFrameFences));
+}
+
+SkGLContext::~SkGLContext() {
+ // Subclass should call teardown.
+#ifdef SK_DEBUG
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
+ SkASSERT(0 == fFrameFences[i]);
+ }
+#endif
+ SkASSERT(nullptr == fGL.get());
+ SkASSERT(nullptr == fFenceSync.get());
+}
+
+void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
+ SkASSERT(!fGL.get());
+ fGL.reset(gl);
+ fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this));
+}
+
+void SkGLContext::teardown() {
+ if (fFenceSync) {
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
+ if (fFrameFences[i]) {
+ fFenceSync->deleteFence(fFrameFences[i]);
+ fFrameFences[i] = 0;
+ }
+ }
+ fFenceSync.reset(nullptr);
+ }
+
+ fGL.reset(nullptr);
+}
+
+void SkGLContext::makeCurrent() const {
+ this->onPlatformMakeCurrent();
+}
+
+void SkGLContext::swapBuffers() {
+ this->onPlatformSwapBuffers();
+}
+
+void SkGLContext::waitOnSyncOrSwap() {
+ if (!fFenceSync) {
+ // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
+ this->swapBuffers();
+ return;
+ }
+
+ if (fFrameFences[fCurrentFenceIdx]) {
+ if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
+ SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
+ }
+ fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
+ }
+
+ fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
+ fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
+}
+
+void SkGLContext::testAbandon() {
+ if (fGL) {
+ fGL->abandon();
+ }
+ if (fFenceSync) {
+ memset(fFrameFences, 0, sizeof(fFrameFences));
+ }
+}
+
+SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) {
+ SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
+
+ if (kGL_GrGLStandard == ctx->gl()->fStandard) {
+ const GrGLubyte* versionStr;
+ SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
+ GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr));
+ if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
+ return nullptr;
+ }
+ ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
+ ctx->onPlatformGetProcAddress("glFenceSync"));
+ ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
+ ctx->onPlatformGetProcAddress("glClientWaitSync"));
+ ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
+ ctx->onPlatformGetProcAddress("glDeleteSync"));
+ } else {
+ if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
+ return nullptr;
+ }
+ ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
+ ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
+ ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
+ ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
+ ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
+ ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
+ }
+
+ if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
+ return nullptr;
+ }
+
+ return ret.release();
+}
+
+SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const {
+ return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+}
+
+bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const {
+ GLsync glsync = static_cast<GLsync>(fence);
+ return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, -1);
+}
+
+void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
+ GLsync glsync = static_cast<GLsync>(fence);
+ fGLDeleteSync(glsync);
+}
+
+GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat,
+ GrGLenum externalFormat, GrGLenum externalType,
+ GrGLvoid* data) {
+ if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER(3, 1)) &&
+ !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
+ return 0;
+ }
+
+ if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
+ return 0;
+ }
+
+ GrGLuint id;
+ GR_GL_CALL(fGL, GenTextures(1, &id));
+ GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
+ GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
+ GR_GL_NEAREST));
+ GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
+ GR_GL_NEAREST));
+ GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
+ GR_GL_CLAMP_TO_EDGE));
+ GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
+ GR_GL_CLAMP_TO_EDGE));
+ GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
+ externalFormat, externalType, data));
+ return id;
+}
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