| Index: tools/gpu/gl/debug/GrTextureUnitObj.h
|
| diff --git a/tools/gpu/gl/debug/GrTextureUnitObj.h b/tools/gpu/gl/debug/GrTextureUnitObj.h
|
| deleted file mode 100644
|
| index 5c7a03980bde05ae3364fca4e5c0888a1edd08c5..0000000000000000000000000000000000000000
|
| --- a/tools/gpu/gl/debug/GrTextureUnitObj.h
|
| +++ /dev/null
|
| @@ -1,44 +0,0 @@
|
| -/*
|
| - * Copyright 2012 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrTextureUnitObj_DEFINED
|
| -#define GrTextureUnitObj_DEFINED
|
| -
|
| -#include "GrFakeRefObj.h"
|
| -class GrTextureObj;
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// Although texture unit objects are allocated & deallocated like the other
|
| -// GL emulation objects they are derived from GrFakeRefObj to provide some
|
| -// uniformity in how the debug interface class manages resources
|
| -class GrTextureUnitObj : public GrFakeRefObj {
|
| - GR_DEFINE_CREATOR(GrTextureUnitObj);
|
| -
|
| -public:
|
| - GrTextureUnitObj()
|
| - : GrFakeRefObj()
|
| - , fNumber(0)
|
| - , fTexture(nullptr) {
|
| - }
|
| -
|
| - void setNumber(GrGLenum number) {
|
| - fNumber = number;
|
| - }
|
| - GrGLenum getNumber() const { return fNumber; }
|
| -
|
| - void setTexture(GrTextureObj *texture);
|
| - GrTextureObj *getTexture() { return fTexture; }
|
| -
|
| -protected:
|
| -private:
|
| - GrGLenum fNumber;
|
| - GrTextureObj *fTexture;
|
| -
|
| - typedef GrFakeRefObj INHERITED;
|
| -};
|
| -
|
| -#endif // GrTextureUnitObj_DEFINED
|
|
|