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Unified Diff: include/gpu/gl/SkGLContext.h

Issue 1845473004: Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: Created 4 years, 9 months ago
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Index: include/gpu/gl/SkGLContext.h
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h
new file mode 100644
index 0000000000000000000000000000000000000000..fe41a606ef19923d246f31eab3269f63b0973c27
--- /dev/null
+++ b/include/gpu/gl/SkGLContext.h
@@ -0,0 +1,145 @@
+
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkGLContext_DEFINED
+#define SkGLContext_DEFINED
+
+#include "GrGLInterface.h"
+#include "../private/SkGpuFenceSync.h"
+
+/**
+ * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
+ * Provides a GrGLInterface struct of function pointers for the context.
+ * This class is intended for Skia's testing needs and not for general
+ * use.
+ */
+class SK_API SkGLContext : public SkNoncopyable {
+public:
+ virtual ~SkGLContext();
+
+ bool isValid() const { return NULL != gl(); }
+
+ const GrGLInterface* gl() const { return fGL.get(); }
+
+ bool fenceSyncSupport() const { return fFenceSync != nullptr; }
+
+ bool getMaxGpuFrameLag(int* maxFrameLag) const {
+ if (!fFenceSync) {
+ return false;
+ }
+ *maxFrameLag = kMaxFrameLag;
+ return true;
+ }
+
+ void makeCurrent() const;
+
+ /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
+ virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
+ virtual void destroyEGLImage(GrEGLImage) const {}
+
+ /** Used for testing GL_TEXTURE_RECTANGLE integration. */
+ GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
+ GrGLenum externalFormat, GrGLenum externalType,
+ GrGLvoid* data);
+
+ /**
+ * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
+ * GL_TEXTURE_EXTERNAL_OES.
+ */
+ virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
+
+ void swapBuffers();
+
+ /**
+ * The only purpose of this function it to provide a means of scheduling
+ * work on the GPU (since all of the subclasses create primary buffers for
+ * testing that are small and not meant to be rendered to the screen).
+ *
+ * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
+ * this will not swap any buffers, but rather emulate triple buffer
+ * synchronization using fences.
+ *
+ * Otherwise it will call the platform SwapBuffers method. This may or may
+ * not perform some sort of synchronization, depending on whether the
+ * drawing surface provided by the platform is double buffered.
+ */
+ void waitOnSyncOrSwap();
+
+ /**
+ * This notifies the context that we are deliberately testing abandoning
+ * the context. It is useful for debugging contexts that would otherwise
+ * test that GPU resources are properly deleted. It also allows a debugging
+ * context to test that further GL calls are not made by Skia GPU code.
+ */
+ void testAbandon();
+
+ /**
+ * Creates a new GL context of the same type and makes the returned context current
+ * (if not null).
+ */
+ virtual SkGLContext* createNew() const { return nullptr; }
+
+ class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality.
+
+ /*
+ * returns the fencesync object owned by this SkGLContext
+ */
+ SkGpuFenceSync* fenceSync() { return fFenceSync.get(); }
+
+protected:
+ SkGLContext();
+
+ /*
+ * Methods that sublcasses must call from their constructors and destructors.
+ */
+ void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
+ void teardown();
+
+ /*
+ * Operations that have a platform-dependent implementation.
+ */
+ virtual void onPlatformMakeCurrent() const = 0;
+ virtual void onPlatformSwapBuffers() const = 0;
+ virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0;
+
+private:
+ enum { kMaxFrameLag = 3 };
+
+ SkAutoTDelete<SkGpuFenceSync> fFenceSync;
+ SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
+ int fCurrentFenceIdx;
+
+ /** Subclass provides the gl interface object if construction was
+ * successful. */
+ SkAutoTUnref<const GrGLInterface> fGL;
+
+ friend class GLFenceSync; // For onPlatformGetProcAddress.
+};
+
+/** Creates platform-dependent GL context object. The shareContext parameter is in an optional
+ * context with which to share display lists. This should be a pointer to an SkGLContext created
+ * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid
+ * gl context object or NULL if such can not be created.
+ * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function
+ * should be implemented by the embedder. Otherwise, the default implementation for the platform
+ * should be compiled in the library.
+ */
+SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI,
+ SkGLContext* shareContext = nullptr);
+
+/**
+ * Helper macros for using the GL context through the GrGLInterface. Example:
+ * SK_GL(glCtx, GenTextures(1, &texID));
+ */
+#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
+ SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
+#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
+ SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
+#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
+#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
+
+#endif
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