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Side by Side Diff: tools/gpu/gl/win/CreatePlatformGLContext_win.cpp

Issue 1845473004: Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: Created 4 years, 8 months ago
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1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "gl/GLContext.h"
10
11 #include <windows.h>
12 #include <GL/GL.h>
13 #include "win/SkWGL.h"
14
15 #define WIN32_LEAN_AND_MEAN
16 #include <windows.h>
17
18 namespace {
19
20 class WinGLContext : public sk_gpu_test::GLContext {
21 public:
22 WinGLContext(GrGLStandard forcedGpuAPI);
23 ~WinGLContext() override;
24
25 private:
26 void destroyGLContext();
27
28 void onPlatformMakeCurrent() const override;
29 void onPlatformSwapBuffers() const override;
30 GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
31
32 HWND fWindow;
33 HDC fDeviceContext;
34 HGLRC fGlRenderContext;
35 static ATOM gWC;
36 SkWGLPbufferContext* fPbufferContext;
37 };
38
39 ATOM WinGLContext::gWC = 0;
40
41 WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI)
42 : fWindow(nullptr)
43 , fDeviceContext(nullptr)
44 , fGlRenderContext(0)
45 , fPbufferContext(nullptr) {
46 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr);
47
48 if (!gWC) {
49 WNDCLASS wc;
50 wc.cbClsExtra = 0;
51 wc.cbWndExtra = 0;
52 wc.hbrBackground = nullptr;
53 wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
54 wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
55 wc.hInstance = hInstance;
56 wc.lpfnWndProc = (WNDPROC) DefWindowProc;
57 wc.lpszClassName = TEXT("Griffin");
58 wc.lpszMenuName = nullptr;
59 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
60
61 gWC = RegisterClass(&wc);
62 if (!gWC) {
63 SkDebugf("Could not register window class.\n");
64 return;
65 }
66 }
67
68 if (!(fWindow = CreateWindow(TEXT("Griffin"),
69 TEXT("The Invisible Man"),
70 WS_OVERLAPPEDWINDOW,
71 0, 0, 1, 1,
72 nullptr, nullptr,
73 hInstance, nullptr))) {
74 SkDebugf("Could not create window.\n");
75 return;
76 }
77
78 if (!(fDeviceContext = GetDC(fWindow))) {
79 SkDebugf("Could not get device context.\n");
80 this->destroyGLContext();
81 return;
82 }
83 // Requesting a Core profile would bar us from using NVPR. So we request
84 // compatibility profile or GL ES.
85 SkWGLContextRequest contextType =
86 kGLES_GrGLStandard == forcedGpuAPI ?
87 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe quest;
88
89 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType );
90
91 HDC dc;
92 HGLRC glrc;
93
94 if (nullptr == fPbufferContext) {
95 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy pe))) {
96 SkDebugf("Could not create rendering context.\n");
97 this->destroyGLContext();
98 return;
99 }
100 dc = fDeviceContext;
101 glrc = fGlRenderContext;
102 } else {
103 ReleaseDC(fWindow, fDeviceContext);
104 fDeviceContext = 0;
105 DestroyWindow(fWindow);
106 fWindow = 0;
107
108 dc = fPbufferContext->getDC();
109 glrc = fPbufferContext->getGLRC();
110 }
111
112 if (!(wglMakeCurrent(dc, glrc))) {
113 SkDebugf("Could not set the context.\n");
114 this->destroyGLContext();
115 return;
116 }
117
118 SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
119 if (nullptr == gl.get()) {
120 SkDebugf("Could not create GL interface.\n");
121 this->destroyGLContext();
122 return;
123 }
124 if (!gl->validate()) {
125 SkDebugf("Could not validate GL interface.\n");
126 this->destroyGLContext();
127 return;
128 }
129
130 this->init(gl.release());
131 }
132
133 WinGLContext::~WinGLContext() {
134 this->teardown();
135 this->destroyGLContext();
136 }
137
138 void WinGLContext::destroyGLContext() {
139 SkSafeSetNull(fPbufferContext);
140 if (fGlRenderContext) {
141 wglDeleteContext(fGlRenderContext);
142 fGlRenderContext = 0;
143 }
144 if (fWindow && fDeviceContext) {
145 ReleaseDC(fWindow, fDeviceContext);
146 fDeviceContext = 0;
147 }
148 if (fWindow) {
149 DestroyWindow(fWindow);
150 fWindow = 0;
151 }
152 }
153
154 void WinGLContext::onPlatformMakeCurrent() const {
155 HDC dc;
156 HGLRC glrc;
157
158 if (nullptr == fPbufferContext) {
159 dc = fDeviceContext;
160 glrc = fGlRenderContext;
161 } else {
162 dc = fPbufferContext->getDC();
163 glrc = fPbufferContext->getGLRC();
164 }
165
166 if (!wglMakeCurrent(dc, glrc)) {
167 SkDebugf("Could not create rendering context.\n");
168 }
169 }
170
171 void WinGLContext::onPlatformSwapBuffers() const {
172 HDC dc;
173
174 if (nullptr == fPbufferContext) {
175 dc = fDeviceContext;
176 } else {
177 dc = fPbufferContext->getDC();
178 }
179 if (!SwapBuffers(dc)) {
180 SkDebugf("Could not complete SwapBuffers.\n");
181 }
182 }
183
184 GrGLFuncPtr WinGLContext::onPlatformGetProcAddress(const char* name) const {
185 return reinterpret_cast<GrGLFuncPtr>(wglGetProcAddress(name));
186 }
187
188 } // anonymous namespace
189
190 namespace sk_gpu_test {
191 GLContext* CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareCo ntext) {
192 SkASSERT(!shareContext);
193 if (shareContext) {
194 return nullptr;
195 }
196 WinGLContext *ctx = new WinGLContext(forcedGpuAPI);
197 if (!ctx->isValid()) {
198 delete ctx;
199 return nullptr;
200 }
201 return ctx;
202 }
203 } // namespace sk_gpu_test
204
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