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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrTextureUnitObj_DEFINED | |
| 9 #define GrTextureUnitObj_DEFINED | |
| 10 | |
| 11 #include "GrFakeRefObj.h" | |
| 12 class GrTextureObj; | |
| 13 | |
| 14 //////////////////////////////////////////////////////////////////////////////// | |
| 15 // Although texture unit objects are allocated & deallocated like the other | |
| 16 // GL emulation objects they are derived from GrFakeRefObj to provide some | |
| 17 // uniformity in how the debug interface class manages resources | |
| 18 class GrTextureUnitObj : public GrFakeRefObj { | |
| 19 GR_DEFINE_CREATOR(GrTextureUnitObj); | |
| 20 | |
| 21 public: | |
| 22 GrTextureUnitObj() | |
| 23 : GrFakeRefObj() | |
| 24 , fNumber(0) | |
| 25 , fTexture(nullptr) { | |
| 26 } | |
| 27 | |
| 28 void setNumber(GrGLenum number) { | |
| 29 fNumber = number; | |
| 30 } | |
| 31 GrGLenum getNumber() const { return fNumber; } | |
| 32 | |
| 33 void setTexture(GrTextureObj *texture); | |
| 34 GrTextureObj *getTexture() { return fTexture; } | |
| 35 | |
| 36 protected: | |
| 37 private: | |
| 38 GrGLenum fNumber; | |
| 39 GrTextureObj *fTexture; | |
| 40 | |
| 41 typedef GrFakeRefObj INHERITED; | |
| 42 }; | |
| 43 | |
| 44 #endif // GrTextureUnitObj_DEFINED | |
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