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| 1 | |
| 2 /* | |
| 3 * Copyright 2012 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #ifndef GrProgramObj_DEFINED | |
| 10 #define GrProgramObj_DEFINED | |
| 11 | |
| 12 #include "SkTArray.h" | |
| 13 #include "GrFakeRefObj.h" | |
| 14 class GrShaderObj; | |
| 15 | |
| 16 //////////////////////////////////////////////////////////////////////////////// | |
| 17 class GrProgramObj : public GrFakeRefObj { | |
| 18 GR_DEFINE_CREATOR(GrProgramObj); | |
| 19 | |
| 20 public: | |
| 21 GrProgramObj() | |
| 22 : GrFakeRefObj() | |
| 23 , fInUse(false) {} | |
| 24 | |
| 25 void AttachShader(GrShaderObj *shader); | |
| 26 | |
| 27 void deleteAction() override; | |
| 28 | |
| 29 // TODO: this flag system won't work w/ multiple contexts! | |
| 30 void setInUse() { fInUse = true; } | |
| 31 void resetInUse() { fInUse = false; } | |
| 32 bool getInUse() const { return fInUse; } | |
| 33 | |
| 34 protected: | |
| 35 | |
| 36 private: | |
| 37 SkTArray<GrShaderObj *> fShaders; | |
| 38 bool fInUse; // has this program been activated by a glUseProgram
call? | |
| 39 | |
| 40 typedef GrFakeRefObj INHERITED; | |
| 41 }; | |
| 42 | |
| 43 #endif // GrProgramObj_DEFINED | |
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