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| 1 | |
| 2 /* | |
| 3 * Copyright 2012 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #include "GrProgramObj.h" | |
| 10 #include "GrShaderObj.h" | |
| 11 | |
| 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { | |
| 13 shader->ref(); | |
| 14 fShaders.push_back(shader); | |
| 15 } | |
| 16 | |
| 17 void GrProgramObj::deleteAction() { | |
| 18 | |
| 19 // shaders are automatically detached from a deleted program. They will only
be | |
| 20 // deleted if they were marked for deletion by a prior call to glDeleteShade
r | |
| 21 for (int i = 0; i < fShaders.count(); ++i) { | |
| 22 fShaders[i]->unref(); | |
| 23 } | |
| 24 fShaders.reset(); | |
| 25 | |
| 26 this->INHERITED::deleteAction(); | |
| 27 } | |
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