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Side by Side Diff: tools/gpu/gl/angle/GLContext_angle.cpp

Issue 1845473004: Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: Created 4 years, 8 months ago
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1
2 /*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GLContext_angle.h"
10
11 #include <EGL/egl.h>
12 #include <EGL/eglext.h>
13
14 #include "gl/GrGLDefines.h"
15 #include "gl/GrGLUtil.h"
16
17 #include "gl/GrGLInterface.h"
18 #include "gl/GrGLAssembleInterface.h"
19 #include "../ports/SkOSLibrary.h"
20
21 #include <EGL/egl.h>
22
23 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202
24 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
25 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
26 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
27 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
28
29 namespace {
30 struct Libs {
31 void* fGLLib;
32 void* fEGLLib;
33 };
34
35 static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
36 const Libs* libs = reinterpret_cast<const Libs*>(ctx);
37 GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
38 if (proc) {
39 return proc;
40 }
41 proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
42 if (proc) {
43 return proc;
44 }
45 return eglGetProcAddress(name);
46 }
47
48 void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) {
49 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
50 eglGetPlatformDisplayEXT =
51 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT");
52
53 // We expect ANGLE to support this extension
54 if (!eglGetPlatformDisplayEXT) {
55 return EGL_NO_DISPLAY;
56 }
57
58 EGLDisplay display = EGL_NO_DISPLAY;
59 if (useGLBackend) {
60 EGLint attribs[3] = {
61 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
62 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
63 EGL_NONE
64 };
65 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDispl ay, attribs);
66 } else {
67 // Try for an ANGLE D3D11 context, fall back to D3D9.
68 EGLint attribs[3][3] = {
69 {
70 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
71 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
72 EGL_NONE
73 },
74 {
75 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
76 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
77 EGL_NONE
78 },
79 };
80 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
81 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDi splay, attribs[i]);
82 }
83 }
84 return display;
85 }
86
87 class ANGLEGLContext : public sk_gpu_test::GLContext {
88 public:
89 ANGLEGLContext(bool preferGLBackend);
90 ~ANGLEGLContext() override;
91
92 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
93 void destroyEGLImage(GrEGLImage) const override;
94 GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
95 sk_gpu_test::GLContext* createNew() const override;
96
97 private:
98 void destroyGLContext();
99
100 void onPlatformMakeCurrent() const override;
101 void onPlatformSwapBuffers() const override;
102 GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
103
104 void* fContext;
105 void* fDisplay;
106 void* fSurface;
107 bool fIsGLBackend;
108 };
109
110 ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
111 : fContext(EGL_NO_CONTEXT)
112 , fDisplay(EGL_NO_DISPLAY)
113 , fSurface(EGL_NO_SURFACE) {
114
115 EGLint numConfigs;
116 static const EGLint configAttribs[] = {
117 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
118 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
119 EGL_RED_SIZE, 8,
120 EGL_GREEN_SIZE, 8,
121 EGL_BLUE_SIZE, 8,
122 EGL_ALPHA_SIZE, 8,
123 EGL_NONE
124 };
125
126 fIsGLBackend = useGLBackend;
127 fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, useGLBackend);
128 if (EGL_NO_DISPLAY == fDisplay) {
129 SkDebugf("Could not create EGL display!");
130 return;
131 }
132
133 EGLint majorVersion;
134 EGLint minorVersion;
135 eglInitialize(fDisplay, &majorVersion, &minorVersion);
136
137 EGLConfig surfaceConfig;
138 eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
139
140 static const EGLint contextAttribs[] = {
141 EGL_CONTEXT_CLIENT_VERSION, 2,
142 EGL_NONE
143 };
144 fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs );
145
146
147 static const EGLint surfaceAttribs[] = {
148 EGL_WIDTH, 1,
149 EGL_HEIGHT, 1,
150 EGL_NONE
151 };
152
153 fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
154
155 eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
156
157 SkAutoTUnref<const GrGLInterface> gl(sk_gpu_test::CreateANGLEGLInterface());
158 if (nullptr == gl.get()) {
159 SkDebugf("Could not create ANGLE GL interface!\n");
160 this->destroyGLContext();
161 return;
162 }
163 if (!gl->validate()) {
164 SkDebugf("Could not validate ANGLE GL interface!\n");
165 this->destroyGLContext();
166 return;
167 }
168
169 this->init(gl.release());
170 }
171
172 ANGLEGLContext::~ANGLEGLContext() {
173 this->teardown();
174 this->destroyGLContext();
175 }
176
177 GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
178 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
179 return GR_EGL_NO_IMAGE;
180 }
181 GrEGLImage img;
182 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
183 GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
184 GR_EGL_NONE };
185 // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a poin ter.
186 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64 _t)texID);
187 GR_GL_CALL_RET(this->gl(), img,
188 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie ntBuffer,
189 attribs));
190 return img;
191 }
192
193 void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
194 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
195 }
196
197 GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
198 GrGLClearErr(this->gl());
199 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
200 return 0;
201 }
202 typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
203 EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
204 (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2 DOES");
205 if (!glEGLImageTargetTexture2D) {
206 return 0;
207 }
208 GrGLuint texID;
209 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
210 if (!texID) {
211 return 0;
212 }
213 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
214 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
215 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
216 return 0;
217 }
218 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
219 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
220 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
221 return 0;
222 }
223 return texID;
224 }
225
226 sk_gpu_test::GLContext* ANGLEGLContext::createNew() const {
227 #ifdef SK_BUILD_FOR_WIN
228 sk_gpu_test::GLContext* ctx = fIsGLBackend ? sk_gpu_test::CreateANGLEOpenGLG LContext()
229 : sk_gpu_test::CreateANGLEDirect3 DGLContext();
230 #else
231 sk_gpu_test::GLContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLContext();
232 #endif
233 if (ctx) {
234 ctx->makeCurrent();
235 }
236 return ctx;
237 }
238
239 void ANGLEGLContext::destroyGLContext() {
240 if (fDisplay) {
241 eglMakeCurrent(fDisplay, 0, 0, 0);
242
243 if (fContext) {
244 eglDestroyContext(fDisplay, fContext);
245 fContext = EGL_NO_CONTEXT;
246 }
247
248 if (fSurface) {
249 eglDestroySurface(fDisplay, fSurface);
250 fSurface = EGL_NO_SURFACE;
251 }
252
253 //TODO should we close the display?
254 fDisplay = EGL_NO_DISPLAY;
255 }
256 }
257
258 void ANGLEGLContext::onPlatformMakeCurrent() const {
259 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
260 SkDebugf("Could not set the context.\n");
261 }
262 }
263
264 void ANGLEGLContext::onPlatformSwapBuffers() const {
265 if (!eglSwapBuffers(fDisplay, fSurface)) {
266 SkDebugf("Could not complete eglSwapBuffers.\n");
267 }
268 }
269
270 GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
271 return eglGetProcAddress(name);
272 }
273 } // anonymous namespace
274
275 namespace sk_gpu_test {
276 const GrGLInterface* CreateANGLEGLInterface() {
277 static Libs gLibs = { nullptr, nullptr };
278
279 if (nullptr == gLibs.fGLLib) {
280 // We load the ANGLE library and never let it go
281 #if defined _WIN32
282 gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
283 gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
284 #elif defined SK_BUILD_FOR_MAC
285 gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
286 gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
287 #else
288 gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
289 gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
290 #endif
291 }
292
293 if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
294 // We can't setup the interface correctly w/o the so
295 return nullptr;
296 }
297
298 return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
299 }
300
301 #ifdef SK_BUILD_FOR_WIN
302 GLContext* CreateANGLEDirect3DGLContext() {
303 SkANGLEGLContext* ctx = new SkANGLEGLContext(false);
304 if (!ctx->isValid()) {
305 delete ctx;
306 return NULL;
307 }
308 return ctx;
309 }
310 #endif
311
312 GLContext* CreateANGLEOpenGLGLContext() {
313 ANGLEGLContext* ctx = new ANGLEGLContext(true);
314 if (!ctx->isValid()) {
315 delete ctx;
316 return NULL;
317 }
318 return ctx;
319 }
320 } // namespace sk_gpu_test
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