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| 1 | |
| 2 /* | |
| 3 * Copyright 2014 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #include "GrContextFactory.h" | |
| 10 #include "gl/GLContext.h" | |
| 11 | |
| 12 #if SK_ANGLE | |
| 13 #include "gl/angle/GLContext_angle.h" | |
| 14 #endif | |
| 15 #if SK_COMMAND_BUFFER | |
| 16 #include "gl/command_buffer/GLContext_command_buffer.h" | |
| 17 #endif | |
| 18 #include "gl/debug/DebugGLContext.h" | |
| 19 #if SK_MESA | |
| 20 #include "gl/mesa/GLContext_mesa.h" | |
| 21 #endif | |
| 22 #include "gl/null/NullGLContext.h" | |
| 23 #include "gl/GrGLGpu.h" | |
| 24 #include "GrCaps.h" | |
| 25 | |
| 26 namespace sk_gpu_test { | |
| 27 GrContextFactory::GrContextFactory() { } | |
| 28 | |
| 29 GrContextFactory::GrContextFactory(const GrContextOptions& opts) | |
| 30 : fGlobalOptions(opts) { | |
| 31 } | |
| 32 | |
| 33 GrContextFactory::~GrContextFactory() { | |
| 34 this->destroyContexts(); | |
| 35 } | |
| 36 | |
| 37 void GrContextFactory::destroyContexts() { | |
| 38 for (Context& context : fContexts) { | |
| 39 if (context.fGLContext) { | |
| 40 context.fGLContext->makeCurrent(); | |
| 41 } | |
| 42 if (!context.fGrContext->unique()) { | |
| 43 context.fGrContext->abandonContext(); | |
| 44 } | |
| 45 context.fGrContext->unref(); | |
| 46 delete(context.fGLContext); | |
| 47 } | |
| 48 fContexts.reset(); | |
| 49 } | |
| 50 | |
| 51 void GrContextFactory::abandonContexts() { | |
| 52 for (Context& context : fContexts) { | |
| 53 if (context.fGLContext) { | |
| 54 context.fGLContext->makeCurrent(); | |
| 55 context.fGLContext->testAbandon(); | |
| 56 delete(context.fGLContext); | |
| 57 context.fGLContext = nullptr; | |
| 58 } | |
| 59 context.fGrContext->abandonContext(); | |
| 60 } | |
| 61 } | |
| 62 | |
| 63 GrContextFactory::ContextInfo GrContextFactory::getContextInfo(GLContextType typ
e, | |
| 64 GLContextOptions
options) { | |
| 65 for (int i = 0; i < fContexts.count(); ++i) { | |
| 66 Context& context = fContexts[i]; | |
| 67 if (!context.fGLContext) { | |
| 68 continue; | |
| 69 } | |
| 70 if (context.fType == type && | |
| 71 context.fOptions == options) { | |
| 72 context.fGLContext->makeCurrent(); | |
| 73 return ContextInfo(context.fGrContext, context.fGLContext); | |
| 74 } | |
| 75 } | |
| 76 SkAutoTDelete<GLContext> glCtx; | |
| 77 SkAutoTUnref<GrContext> grCtx; | |
| 78 switch (type) { | |
| 79 case kNative_GLContextType: | |
| 80 glCtx.reset(CreatePlatformGLContext(kNone_GrGLStandard)); | |
| 81 break; | |
| 82 case kGL_GLContextType: | |
| 83 glCtx.reset(CreatePlatformGLContext(kGL_GrGLStandard)); | |
| 84 break; | |
| 85 case kGLES_GLContextType: | |
| 86 glCtx.reset(CreatePlatformGLContext(kGLES_GrGLStandard)); | |
| 87 break; | |
| 88 #if SK_ANGLE | |
| 89 #ifdef SK_BUILD_FOR_WIN | |
| 90 case kANGLE_GLContextType: | |
| 91 glCtx.reset(CreateANGLEDirect3DGLContext()); | |
| 92 break; | |
| 93 #endif | |
| 94 case kANGLE_GL_GLContextType: | |
| 95 glCtx.reset(CreateANGLEOpenGLGLContext()); | |
| 96 break; | |
| 97 #endif | |
| 98 #if SK_COMMAND_BUFFER | |
| 99 case kCommandBuffer_GLContextType: | |
| 100 glCtx.reset(CommandBufferGLContext::Create()); | |
| 101 break; | |
| 102 #endif | |
| 103 #if SK_MESA | |
| 104 case kMESA_GLContextType: | |
| 105 glCtx.reset(CreateMesaGLContext()); | |
| 106 break; | |
| 107 #endif | |
| 108 case kNull_GLContextType: | |
| 109 glCtx.reset(CreateNullGLContext()); | |
| 110 break; | |
| 111 case kDebug_GLContextType: | |
| 112 glCtx.reset(CreateDebugGLContext()); | |
| 113 break; | |
| 114 } | |
| 115 if (nullptr == glCtx.get()) { | |
| 116 return ContextInfo(); | |
| 117 } | |
| 118 | |
| 119 SkASSERT(glCtx->isValid()); | |
| 120 | |
| 121 // Block NVPR from non-NVPR types. | |
| 122 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | |
| 123 if (!(kEnableNVPR_GLContextOptions & options)) { | |
| 124 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
| 125 if (!glInterface) { | |
| 126 return ContextInfo(); | |
| 127 } | |
| 128 } | |
| 129 | |
| 130 glCtx->makeCurrent(); | |
| 131 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get
()); | |
| 132 #ifdef SK_VULKAN | |
| 133 if (kEnableNVPR_GLContextOptions & options) { | |
| 134 return ContextInfo(); | |
| 135 } else { | |
| 136 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)
); | |
| 137 } | |
| 138 #else | |
| 139 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); | |
| 140 #endif | |
| 141 if (!grCtx.get()) { | |
| 142 return ContextInfo(); | |
| 143 } | |
| 144 if (kEnableNVPR_GLContextOptions & options) { | |
| 145 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { | |
| 146 return ContextInfo(); | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 Context& context = fContexts.push_back(); | |
| 151 context.fGLContext = glCtx.release(); | |
| 152 context.fGrContext = SkRef(grCtx.get()); | |
| 153 context.fType = type; | |
| 154 context.fOptions = options; | |
| 155 return ContextInfo(context.fGrContext, context.fGLContext); | |
| 156 } | |
| 157 } // namespace sk_gpu_test | |
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