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| 1 /* |
| 2 * Copyright 2012 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrProgramObj.h" |
| 9 #include "GrShaderObj.h" |
| 10 |
| 11 void GrProgramObj::AttachShader(GrShaderObj *shader) { |
| 12 shader->ref(); |
| 13 fShaders.push_back(shader); |
| 14 } |
| 15 |
| 16 void GrProgramObj::deleteAction() { |
| 17 |
| 18 // shaders are automatically detached from a deleted program. They will only
be |
| 19 // deleted if they were marked for deletion by a prior call to glDeleteShade
r |
| 20 for (int i = 0; i < fShaders.count(); ++i) { |
| 21 fShaders[i]->unref(); |
| 22 } |
| 23 fShaders.reset(); |
| 24 |
| 25 this->INHERITED::deleteAction(); |
| 26 } |
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