Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index bb6a8a5ae64452a843ab325f41359a4a307e6860..609e168f01b043f3154d739e3c56476c820e046c 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -1243,7 +1243,8 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, |
// gaussianBlur. Otherwise, we need to save it for later compositing. |
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); |
*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc, |
- clipRect, nullptr, xformedSigma, xformedSigma); |
+ false, clipRect, nullptr, |
+ xformedSigma, xformedSigma); |
if (nullptr == *result) { |
return false; |
} |