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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1845283003: Gamma-correctness pushed into Skia, top-down. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGpu.h" 8 #include "GrGLGpu.h"
9 #include "GrGLBuffer.h" 9 #include "GrGLBuffer.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
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2044 if (blendInfo.fWriteColor) { 2044 if (blendInfo.fWriteColor) {
2045 // Swizzle the blend to match what the shader will output. 2045 // Swizzle the blend to match what the shader will output.
2046 const GrSwizzle& swizzle = this->glCaps().glslCaps()->configOutputSwizzl e( 2046 const GrSwizzle& swizzle = this->glCaps().glslCaps()->configOutputSwizzl e(
2047 pipeline.getRenderTarget()->config()); 2047 pipeline.getRenderTarget()->config());
2048 this->flushBlend(blendInfo, swizzle); 2048 this->flushBlend(blendInfo, swizzle);
2049 } 2049 }
2050 2050
2051 SkSTArray<8, const GrTextureAccess*> textureAccesses; 2051 SkSTArray<8, const GrTextureAccess*> textureAccesses;
2052 program->setData(primProc, pipeline, &textureAccesses); 2052 program->setData(primProc, pipeline, &textureAccesses);
2053 2053
2054 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa rget());
2055 bool allowSRGB = GrAllowSRGBForDestinationPixelConfig(glRT->config());
2056
2057 int numTextureAccesses = textureAccesses.count(); 2054 int numTextureAccesses = textureAccesses.count();
2058 for (int i = 0; i < numTextureAccesses; i++) { 2055 for (int i = 0; i < numTextureAccesses; i++) {
2059 this->bindTexture(i, textureAccesses[i]->getParams(), allowSRGB, 2056 this->bindTexture(i, textureAccesses[i]->getParams(), pipeline.getAllowS RGBInputs(),
2060 static_cast<GrGLTexture*>(textureAccesses[i]->getTextu re())); 2057 static_cast<GrGLTexture*>(textureAccesses[i]->getTextu re()));
2061 } 2058 }
2062 2059
2060 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa rget());
2063 this->flushStencil(pipeline.getStencil()); 2061 this->flushStencil(pipeline.getStencil());
2064 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or igin()); 2062 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or igin());
2065 this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !pipeline.getStenc il().isDisabled()); 2063 this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !pipeline.getStenc il().isDisabled());
2066 2064
2067 // This must come after textures are flushed because a texture may need 2065 // This must come after textures are flushed because a texture may need
2068 // to be msaa-resolved (which will modify bound FBO state). 2066 // to be msaa-resolved (which will modify bound FBO state).
2069 this->flushRenderTarget(glRT, nullptr, pipeline.getDisableOutputConversionTo SRGB()); 2067 this->flushRenderTarget(glRT, nullptr, pipeline.getDisableOutputConversionTo SRGB());
2070 2068
2071 return true; 2069 return true;
2072 } 2070 }
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4264 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || 4262 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
4265 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { 4263 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
4266 copyParams->fFilter = GrTextureParams::kNone_FilterMode; 4264 copyParams->fFilter = GrTextureParams::kNone_FilterMode;
4267 copyParams->fWidth = texture->width(); 4265 copyParams->fWidth = texture->width();
4268 copyParams->fHeight = texture->height(); 4266 copyParams->fHeight = texture->height();
4269 return true; 4267 return true;
4270 } 4268 }
4271 } 4269 }
4272 return false; 4270 return false;
4273 } 4271 }
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