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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 1845283003: Gamma-correctness pushed into Skia, top-down. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlurMaskFilter.h" 8 #include "SkBlurMaskFilter.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkGpuBlurUtils.h" 10 #include "SkGpuBlurUtils.h"
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1236 1236
1237 GrContext* context = src->getContext(); 1237 GrContext* context = src->getContext();
1238 1238
1239 SkScalar xformedSigma = this->computeXformedSigma(ctm); 1239 SkScalar xformedSigma = this->computeXformedSigma(ctm);
1240 SkASSERT(xformedSigma > 0); 1240 SkASSERT(xformedSigma > 0);
1241 1241
1242 // If we're doing a normal blur, we can clobber the pathTexture in the 1242 // If we're doing a normal blur, we can clobber the pathTexture in the
1243 // gaussianBlur. Otherwise, we need to save it for later compositing. 1243 // gaussianBlur. Otherwise, we need to save it for later compositing.
1244 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); 1244 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
1245 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver writeSrc, 1245 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver writeSrc,
1246 clipRect, nullptr, xformedSigma, xfor medSigma); 1246 false, clipRect, nullptr,
1247 xformedSigma, xformedSigma);
1247 if (nullptr == *result) { 1248 if (nullptr == *result) {
1248 return false; 1249 return false;
1249 } 1250 }
1250 1251
1251 if (!isNormalBlur) { 1252 if (!isNormalBlur) {
1252 GrPaint paint; 1253 GrPaint paint;
1253 SkMatrix matrix; 1254 SkMatrix matrix;
1254 matrix.setIDiv(src->width(), src->height()); 1255 matrix.setIDiv(src->width(), src->height());
1255 // Blend pathTexture over blurTexture. 1256 // Blend pathTexture over blurTexture.
1256 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma trix))->unref(); 1257 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma trix))->unref();
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1308 } else { 1309 } else {
1309 str->append("None"); 1310 str->append("None");
1310 } 1311 }
1311 str->append("))"); 1312 str->append("))");
1312 } 1313 }
1313 #endif 1314 #endif
1314 1315
1315 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 1316 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1316 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 1317 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1317 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1318 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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