Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuBlurUtils.h" | 8 #include "SkGpuBlurUtils.h" |
| 9 | 9 |
| 10 #include "SkRect.h" | 10 #include "SkRect.h" |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 49 const GrClip& clip, | 49 const GrClip& clip, |
| 50 const SkRect& dstRect, | 50 const SkRect& dstRect, |
| 51 const SkPoint& srcOffset, | 51 const SkPoint& srcOffset, |
| 52 GrTexture* texture, | 52 GrTexture* texture, |
| 53 Gr1DKernelEffect::Direction direction, | 53 Gr1DKernelEffect::Direction direction, |
| 54 int radius, | 54 int radius, |
| 55 float sigma, | 55 float sigma, |
| 56 bool useBounds, | 56 bool useBounds, |
| 57 float bounds[2]) { | 57 float bounds[2]) { |
| 58 GrPaint paint; | 58 GrPaint paint; |
| 59 paint.setAllowSRGBInputs(drawContext->allowSRGBInputs()); | |
| 59 SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( | 60 SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( |
| 60 texture, direction, radius, sigma, useBounds, bounds)); | 61 texture, direction, radius, sigma, useBounds, bounds)); |
| 61 paint.addColorFragmentProcessor(conv); | 62 paint.addColorFragmentProcessor(conv); |
| 62 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); | 63 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| 63 SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y()); | 64 SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y()); |
| 64 drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, lo calMatrix); | 65 drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, lo calMatrix); |
| 65 } | 66 } |
| 66 | 67 |
| 67 static void convolve_gaussian_2d(GrDrawContext* drawContext, | 68 static void convolve_gaussian_2d(GrDrawContext* drawContext, |
| 68 const GrClip& clip, | 69 const GrClip& clip, |
| 69 const SkRect& dstRect, | 70 const SkRect& dstRect, |
| 70 const SkPoint& srcOffset, | 71 const SkPoint& srcOffset, |
| 71 GrTexture* texture, | 72 GrTexture* texture, |
| 72 int radiusX, | 73 int radiusX, |
| 73 int radiusY, | 74 int radiusY, |
| 74 SkScalar sigmaX, | 75 SkScalar sigmaX, |
| 75 SkScalar sigmaY, | 76 SkScalar sigmaY, |
| 76 const SkRect* srcBounds) { | 77 const SkRect* srcBounds) { |
| 77 SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y()); | 78 SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y()); |
| 78 SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); | 79 SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); |
| 79 SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); | 80 SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); |
| 80 GrPaint paint; | 81 GrPaint paint; |
| 82 paint.setAllowSRGBInputs(drawContext->allowSRGBInputs()); | |
| 81 SkIRect bounds; | 83 SkIRect bounds; |
| 82 if (srcBounds) { | 84 if (srcBounds) { |
| 83 srcBounds->roundOut(&bounds); | 85 srcBounds->roundOut(&bounds); |
| 84 } else { | 86 } else { |
| 85 bounds.setEmpty(); | 87 bounds.setEmpty(); |
| 86 } | 88 } |
| 87 | 89 |
| 88 SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaus sian( | 90 SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaus sian( |
| 89 texture, bounds, size, 1.0, 0.0, kernelOffset, | 91 texture, bounds, size, 1.0, 0.0, kernelOffset, |
| 90 srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_ Mode, | 92 srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_ Mode, |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 157 convolve_gaussian_1d(drawContext, clip, rightRect, srcOffset, texture, | 159 convolve_gaussian_1d(drawContext, clip, rightRect, srcOffset, texture, |
| 158 direction, radius, sigma, true, bounds); | 160 direction, radius, sigma, true, bounds); |
| 159 convolve_gaussian_1d(drawContext, clip, midRect, srcOffset, texture, | 161 convolve_gaussian_1d(drawContext, clip, midRect, srcOffset, texture, |
| 160 direction, radius, sigma, false, bounds); | 162 direction, radius, sigma, false, bounds); |
| 161 } | 163 } |
| 162 } | 164 } |
| 163 | 165 |
| 164 GrTexture* GaussianBlur(GrContext* context, | 166 GrTexture* GaussianBlur(GrContext* context, |
| 165 GrTexture* srcTexture, | 167 GrTexture* srcTexture, |
| 166 bool canClobberSrc, | 168 bool canClobberSrc, |
| 169 bool allowSRGBInputs, | |
| 167 const SkRect& dstBounds, | 170 const SkRect& dstBounds, |
| 168 const SkRect* srcBounds, | 171 const SkRect* srcBounds, |
| 169 float sigmaX, | 172 float sigmaX, |
| 170 float sigmaY) { | 173 float sigmaY) { |
| 171 SkASSERT(context); | 174 SkASSERT(context); |
| 172 SkIRect clearRect; | 175 SkIRect clearRect; |
| 173 int scaleFactorX, radiusX; | 176 int scaleFactorX, radiusX; |
| 174 int scaleFactorY, radiusY; | 177 int scaleFactorY, radiusY; |
| 175 int maxTextureSize = context->caps()->maxTextureSize(); | 178 int maxTextureSize = context->caps()->maxTextureSize(); |
| 176 sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); | 179 sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 222 } | 225 } |
| 223 | 226 |
| 224 if (nullptr == dstTexture || nullptr == tempTexture) { | 227 if (nullptr == dstTexture || nullptr == tempTexture) { |
| 225 return nullptr; | 228 return nullptr; |
| 226 } | 229 } |
| 227 | 230 |
| 228 SkAutoTUnref<GrDrawContext> srcDrawContext; | 231 SkAutoTUnref<GrDrawContext> srcDrawContext; |
| 229 | 232 |
| 230 for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { | 233 for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { |
| 231 GrPaint paint; | 234 GrPaint paint; |
| 235 paint.setAllowSRGBInputs(allowSRGBInputs); | |
| 232 SkMatrix matrix; | 236 SkMatrix matrix; |
| 233 matrix.setIDiv(srcTexture->width(), srcTexture->height()); | 237 matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
| 234 SkRect dstRect(srcRect); | 238 SkRect dstRect(srcRect); |
| 235 if (srcBounds && i == 1) { | 239 if (srcBounds && i == 1) { |
| 236 SkRect domain; | 240 SkRect domain; |
| 237 matrix.mapRect(&domain, *srcBounds); | 241 matrix.mapRect(&domain, *srcBounds); |
| 238 domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width( ) : 0.0f, | 242 domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width( ) : 0.0f, |
| 239 (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height () : 0.0f); | 243 (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height () : 0.0f); |
| 240 SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Cr eate( | 244 SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Cr eate( |
| 241 srcTexture, | 245 srcTexture, |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 261 } | 265 } |
| 262 dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcR ect); | 266 dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcR ect); |
| 263 | 267 |
| 264 srcDrawContext.swap(dstDrawContext); | 268 srcDrawContext.swap(dstDrawContext); |
| 265 srcRect = dstRect; | 269 srcRect = dstRect; |
| 266 srcTexture = dstTexture; | 270 srcTexture = dstTexture; |
| 267 SkTSwap(dstTexture, tempTexture); | 271 SkTSwap(dstTexture, tempTexture); |
| 268 localSrcBounds = srcRect; | 272 localSrcBounds = srcRect; |
| 269 } | 273 } |
| 270 | 274 |
| 275 SkSurfaceProps props(allowSRGBInputs ? SkSurfaceProps::kAllowSRGBInputs_Flag : 0, | |
| 276 SkSurfaceProps::kLegacyFontHost_InitType); | |
| 277 | |
| 271 // For really small blurs (certainly no wider than 5x5 on desktop gpus) it i s faster to just | 278 // For really small blurs (certainly no wider than 5x5 on desktop gpus) it i s faster to just |
| 272 // launch a single non separable kernel vs two launches | 279 // launch a single non separable kernel vs two launches |
| 273 srcRect = localDstBounds; | 280 srcRect = localDstBounds; |
| 274 if (sigmaX > 0.0f && sigmaY > 0.0f && | 281 if (sigmaX > 0.0f && sigmaY > 0.0f && |
| 275 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { | 282 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { |
| 276 // We shouldn't be scaling because this is a small size blur | 283 // We shouldn't be scaling because this is a small size blur |
| 277 SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); | 284 SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); |
| 278 | 285 |
| 279 SkAutoTUnref<GrDrawContext> dstDrawContext( | 286 SkAutoTUnref<GrDrawContext> dstDrawContext( |
|
robertphillips
2016/04/05 12:54:34
I would probably move this move left and put it on
Brian Osman
2016/04/05 15:36:41
Acknowledged.
| |
| 280 context->drawContext(dstTexture->as RenderTarget())); | 287 context->drawContext(dstTexture->as RenderTarget(), |
| 288 &props)); | |
| 281 if (!dstDrawContext) { | 289 if (!dstDrawContext) { |
| 282 return nullptr; | 290 return nullptr; |
| 283 } | 291 } |
| 284 convolve_gaussian_2d(dstDrawContext, clip, srcRect, srcOffset, | 292 convolve_gaussian_2d(dstDrawContext, clip, srcRect, srcOffset, |
| 285 srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBo unds); | 293 srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBo unds); |
| 286 | 294 |
| 287 srcDrawContext.swap(dstDrawContext); | 295 srcDrawContext.swap(dstDrawContext); |
| 288 srcRect.offsetTo(0, 0); | 296 srcRect.offsetTo(0, 0); |
| 289 srcTexture = dstTexture; | 297 srcTexture = dstTexture; |
| 290 SkTSwap(dstTexture, tempTexture); | 298 SkTSwap(dstTexture, tempTexture); |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 303 } | 311 } |
| 304 } | 312 } |
| 305 | 313 |
| 306 // Clear out a radius to the right of the srcRect to prevent the | 314 // Clear out a radius to the right of the srcRect to prevent the |
| 307 // X convolution from reading garbage. | 315 // X convolution from reading garbage. |
| 308 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 316 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 309 radiusX, srcIRect.height()); | 317 radiusX, srcIRect.height()); |
| 310 srcDrawContext->clear(&clearRect, 0x0, false); | 318 srcDrawContext->clear(&clearRect, 0x0, false); |
| 311 } | 319 } |
| 312 | 320 |
| 313 SkAutoTUnref<GrDrawContext> dstDrawContext( | 321 SkAutoTUnref<GrDrawContext> dstDrawContext( |
|
robertphillips
2016/04/05 12:54:34
here too
Brian Osman
2016/04/05 15:36:41
Acknowledged.
| |
| 314 context->drawContext(dstTexture->as RenderTarget())); | 322 context->drawContext(dstTexture->as RenderTarget(), |
| 323 &props)); | |
| 315 if (!dstDrawContext) { | 324 if (!dstDrawContext) { |
| 316 return nullptr; | 325 return nullptr; |
| 317 } | 326 } |
| 318 convolve_gaussian(dstDrawContext, clip, srcRect, | 327 convolve_gaussian(dstDrawContext, clip, srcRect, |
| 319 srcTexture, Gr1DKernelEffect::kX_Direction, radius X, sigmaX, | 328 srcTexture, Gr1DKernelEffect::kX_Direction, radius X, sigmaX, |
| 320 srcBounds, srcOffset); | 329 srcBounds, srcOffset); |
| 321 srcDrawContext.swap(dstDrawContext); | 330 srcDrawContext.swap(dstDrawContext); |
| 322 srcTexture = dstTexture; | 331 srcTexture = dstTexture; |
| 323 srcRect.offsetTo(0, 0); | 332 srcRect.offsetTo(0, 0); |
| 324 SkTSwap(dstTexture, tempTexture); | 333 SkTSwap(dstTexture, tempTexture); |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 336 } | 345 } |
| 337 } | 346 } |
| 338 | 347 |
| 339 // Clear out a radius below the srcRect to prevent the Y | 348 // Clear out a radius below the srcRect to prevent the Y |
| 340 // convolution from reading garbage. | 349 // convolution from reading garbage. |
| 341 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 350 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 342 srcIRect.width(), radiusY); | 351 srcIRect.width(), radiusY); |
| 343 srcDrawContext->clear(&clearRect, 0x0, false); | 352 srcDrawContext->clear(&clearRect, 0x0, false); |
| 344 } | 353 } |
| 345 | 354 |
| 346 SkAutoTUnref<GrDrawContext> dstDrawContext( | 355 SkAutoTUnref<GrDrawContext> dstDrawContext( |
|
robertphillips
2016/04/05 12:54:34
3
Brian Osman
2016/04/05 15:36:41
Acknowledged.
| |
| 347 context->drawContext(dstTexture-> asRenderTarget())); | 356 context->drawContext(dstTexture-> asRenderTarget(), |
| 357 &props)); | |
| 348 if (!dstDrawContext) { | 358 if (!dstDrawContext) { |
| 349 return nullptr; | 359 return nullptr; |
| 350 } | 360 } |
| 351 convolve_gaussian(dstDrawContext, clip, srcRect, | 361 convolve_gaussian(dstDrawContext, clip, srcRect, |
| 352 srcTexture, Gr1DKernelEffect::kY_Direction, radius Y, sigmaY, | 362 srcTexture, Gr1DKernelEffect::kY_Direction, radius Y, sigmaY, |
| 353 srcBounds, srcOffset); | 363 srcBounds, srcOffset); |
| 354 | 364 |
| 355 srcDrawContext.swap(dstDrawContext); | 365 srcDrawContext.swap(dstDrawContext); |
| 356 srcTexture = dstTexture; | 366 srcTexture = dstTexture; |
| 357 srcRect.offsetTo(0, 0); | 367 srcRect.offsetTo(0, 0); |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 368 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 378 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 369 srcIRect.width() + 1, 1); | 379 srcIRect.width() + 1, 1); |
| 370 srcDrawContext->clear(&clearRect, 0x0, false); | 380 srcDrawContext->clear(&clearRect, 0x0, false); |
| 371 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 381 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 372 1, srcIRect.height()); | 382 1, srcIRect.height()); |
| 373 srcDrawContext->clear(&clearRect, 0x0, false); | 383 srcDrawContext->clear(&clearRect, 0x0, false); |
| 374 SkMatrix matrix; | 384 SkMatrix matrix; |
| 375 matrix.setIDiv(srcTexture->width(), srcTexture->height()); | 385 matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
| 376 | 386 |
| 377 GrPaint paint; | 387 GrPaint paint; |
| 388 paint.setAllowSRGBInputs(allowSRGBInputs); | |
| 378 // FIXME: this should be mitchell, not bilinear. | 389 // FIXME: this should be mitchell, not bilinear. |
| 379 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBile rp_FilterMode); | 390 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBile rp_FilterMode); |
| 380 paint.addColorTextureProcessor(srcTexture, matrix, params); | 391 paint.addColorTextureProcessor(srcTexture, matrix, params); |
| 381 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); | 392 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| 382 | 393 |
| 383 SkRect dstRect(srcRect); | 394 SkRect dstRect(srcRect); |
| 384 scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); | 395 scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); |
| 385 | 396 |
| 386 SkAutoTUnref<GrDrawContext> dstDrawContext( | 397 SkAutoTUnref<GrDrawContext> dstDrawContext( |
| 387 context->drawContext(dstTexture->asRenderTarget( ))); | 398 context->drawContext(dstTexture->asRenderTarget( ))); |
| 388 if (!dstDrawContext) { | 399 if (!dstDrawContext) { |
| 389 return nullptr; | 400 return nullptr; |
| 390 } | 401 } |
| 391 dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcR ect); | 402 dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcR ect); |
| 392 | 403 |
| 393 srcDrawContext.swap(dstDrawContext); | 404 srcDrawContext.swap(dstDrawContext); |
| 394 srcRect = dstRect; | 405 srcRect = dstRect; |
| 395 srcTexture = dstTexture; | 406 srcTexture = dstTexture; |
| 396 SkTSwap(dstTexture, tempTexture); | 407 SkTSwap(dstTexture, tempTexture); |
| 397 } | 408 } |
| 398 | 409 |
| 399 return SkRef(srcTexture); | 410 return SkRef(srcTexture); |
| 400 } | 411 } |
| 401 #endif | 412 #endif |
| 402 | 413 |
| 403 } | 414 } |
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