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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 1845283003: Gamma-correctness pushed into Skia, top-down. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove helper function for old pixel-config method of enabling decode Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlurMaskFilter.h" 8 #include "SkBlurMaskFilter.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkGpuBlurUtils.h" 10 #include "SkGpuBlurUtils.h"
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61 GrDrawContext* drawContext, 61 GrDrawContext* drawContext,
62 GrPaint* grp, 62 GrPaint* grp,
63 const GrClip&, 63 const GrClip&,
64 const SkMatrix& viewMatrix, 64 const SkMatrix& viewMatrix,
65 const SkStrokeRec& strokeRec, 65 const SkStrokeRec& strokeRec,
66 const SkRRect& rrect) const override; 66 const SkRRect& rrect) const override;
67 bool filterMaskGPU(GrTexture* src, 67 bool filterMaskGPU(GrTexture* src,
68 const SkMatrix& ctm, 68 const SkMatrix& ctm,
69 const SkRect& maskRect, 69 const SkRect& maskRect,
70 GrTexture** result, 70 GrTexture** result,
71 bool canOverwriteSrc) const override; 71 bool canOverwriteSrc,
72 bool allowSRGBInputs) const override;
72 #endif 73 #endif
73 74
74 void computeFastBounds(const SkRect&, SkRect*) const override; 75 void computeFastBounds(const SkRect&, SkRect*) const override;
75 bool asABlur(BlurRec*) const override; 76 bool asABlur(BlurRec*) const override;
76 77
77 SK_TO_STRING_OVERRIDE() 78 SK_TO_STRING_OVERRIDE()
78 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl) 79 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl)
79 80
80 protected: 81 protected:
81 FilterReturn filterRectsToNine(const SkRect[], int count, const SkMatrix&, 82 FilterReturn filterRectsToNine(const SkRect[], int count, const SkMatrix&,
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1224 srcRect.setEmpty(); 1225 srcRect.setEmpty();
1225 } 1226 }
1226 *maskRect = srcRect; 1227 *maskRect = srcRect;
1227 return true; 1228 return true;
1228 } 1229 }
1229 1230
1230 bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, 1231 bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
1231 const SkMatrix& ctm, 1232 const SkMatrix& ctm,
1232 const SkRect& maskRect, 1233 const SkRect& maskRect,
1233 GrTexture** result, 1234 GrTexture** result,
1234 bool canOverwriteSrc) const { 1235 bool canOverwriteSrc,
1236 bool allowSRGBInputs) const {
1235 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); 1237 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
1236 1238
1237 GrContext* context = src->getContext(); 1239 GrContext* context = src->getContext();
1238 1240
1239 SkScalar xformedSigma = this->computeXformedSigma(ctm); 1241 SkScalar xformedSigma = this->computeXformedSigma(ctm);
1240 SkASSERT(xformedSigma > 0); 1242 SkASSERT(xformedSigma > 0);
1241 1243
1242 // If we're doing a normal blur, we can clobber the pathTexture in the 1244 // If we're doing a normal blur, we can clobber the pathTexture in the
1243 // gaussianBlur. Otherwise, we need to save it for later compositing. 1245 // gaussianBlur. Otherwise, we need to save it for later compositing.
1244 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); 1246 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
1245 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver writeSrc, 1247 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver writeSrc,
1246 clipRect, nullptr, xformedSigma, xfor medSigma); 1248 allowSRGBInputs, clipRect, nullptr,
bsalomon 2016/04/05 13:24:01 AFAIK, this is taking an input mask and produced a
Brian Osman 2016/04/05 15:36:41 Acknowledged.
1249 xformedSigma, xformedSigma);
1247 if (nullptr == *result) { 1250 if (nullptr == *result) {
1248 return false; 1251 return false;
1249 } 1252 }
1250 1253
1251 if (!isNormalBlur) { 1254 if (!isNormalBlur) {
1252 GrPaint paint; 1255 GrPaint paint;
1256 // SRGBTODO: AllowSRGBInputs?
bsalomon 2016/04/05 13:24:01 No, this is taking the blurred mask and the origin
Brian Osman 2016/04/05 15:36:41 Acknowledged.
1253 SkMatrix matrix; 1257 SkMatrix matrix;
1254 matrix.setIDiv(src->width(), src->height()); 1258 matrix.setIDiv(src->width(), src->height());
1255 // Blend pathTexture over blurTexture. 1259 // Blend pathTexture over blurTexture.
1256 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma trix))->unref(); 1260 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma trix))->unref();
1257 if (kInner_SkBlurStyle == fBlurStyle) { 1261 if (kInner_SkBlurStyle == fBlurStyle) {
1258 // inner: dst = dst * src 1262 // inner: dst = dst * src
1259 paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op); 1263 paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op);
1260 } else if (kSolid_SkBlurStyle == fBlurStyle) { 1264 } else if (kSolid_SkBlurStyle == fBlurStyle) {
1261 // solid: dst = src + dst - src * dst 1265 // solid: dst = src + dst - src * dst
1262 // = src + (1 - src) * dst 1266 // = src + (1 - src) * dst
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1308 } else { 1312 } else {
1309 str->append("None"); 1313 str->append("None");
1310 } 1314 }
1311 str->append("))"); 1315 str->append("))");
1312 } 1316 }
1313 #endif 1317 #endif
1314 1318
1315 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 1319 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1316 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 1320 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1317 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1321 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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