Chromium Code Reviews| Index: webrtc/modules/desktop_capture/win/desktop_frame_win_dxgi.h |
| diff --git a/webrtc/modules/desktop_capture/win/desktop_frame_win_dxgi.h b/webrtc/modules/desktop_capture/win/desktop_frame_win_dxgi.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8618d389a096cd9085b97b38f54452d958ab7550 |
| --- /dev/null |
| +++ b/webrtc/modules/desktop_capture/win/desktop_frame_win_dxgi.h |
| @@ -0,0 +1,80 @@ |
| +/* |
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DESKTOP_FRAME_WIN_DXGI_H_ |
| +#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DESKTOP_FRAME_WIN_DXGI_H_ |
| + |
| +#include <windows.h> |
| + |
| +#include <windef.h> |
| +#include <wrl/client.h> |
| + |
| +#include <memory> |
| +#include <vector> |
| + |
| +#include <D3D11.h> |
| +#include <DXGI.h> |
| +#include <DXGI1_2.h> |
| + |
| +#include "webrtc/modules/desktop_capture/desktop_frame.h" |
| +#include "webrtc/modules/desktop_capture/desktop_geometry.h" |
| + |
| +namespace webrtc { |
| + |
| +// DesktopFrame implementation used by screen captures on Windows. |
| +// Frame data is stored in the IDXGISurface instance and also the SharedMemory. |
| +// Since Windows does not allow to share memory between a file mapping and |
| +// IDXGIResource. |
| +// To avoid memory recreation in ID3D11Texture2D, we reuse DesktopFrameWinDxgi |
| +// instance. So a Capture function is added. |
| +// Capture function is thread unsafe. |
| +class DesktopFrameWinDxgi : public DesktopFrame { |
| + public: |
| + virtual ~DesktopFrameWinDxgi(); |
| + |
| + // Initialize device and context for further use. Thread unsafe. |
| + static void Initialize(ID3D11Device* device, ID3D11DeviceContext* context); |
| + |
| + // Creates a DesktopFrameWinDxgi instance, returns nullptr when memory |
| + // allocation failed. |
| + static std::unique_ptr<DesktopFrameWinDxgi> Create( |
| + DesktopSize size, |
| + SharedMemoryFactory* shared_memory_factory); |
| + |
| + uint8_t* data() const override { return rect_.pBits; } |
|
Sergey Ulanov
2016/04/08 21:22:26
virtual methods should not be inlined, but I don't
Hzj_jie
2016/04/11 22:19:16
Done.
|
| + |
| + // Captures a frame represented by frame_info and resource. Returns false if |
| + // anything wrong. |
| + // Before the first Capture is called, this instance is still workable, but |
| + // the data in underlying buffer (SharedMemory) is undefined. |
| + bool Capture(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
|
Sergey Ulanov
2016/04/08 21:22:26
DesktopFrame is supposed to be a dumb holder of th
Hzj_jie
2016/04/11 22:19:16
The reason to leave capture logic here is because
|
| + IDXGIResource* resource); |
| + |
| + private: |
| + DesktopFrameWinDxgi(DesktopSize size, |
| + int stride, |
| + SharedMemory* shared_memory); |
| + |
| + // Initializes stage_ from a CPU inaccessible IDXGIResource. |
| + // Returns false if it fails to execute windows api. |
| + bool CreateTexture(ID3D11Texture2D* texture); |
| + |
| + // Update during Capture (CreateTexture). |
| + Microsoft::WRL::ComPtr<ID3D11Texture2D> stage_; |
| + Microsoft::WRL::ComPtr<IDXGISurface> surface_; |
| + // Always be the mapped rectangle or empty. |
| + DXGI_MAPPED_RECT rect_; |
| + |
| + RTC_DISALLOW_COPY_AND_ASSIGN(DesktopFrameWinDxgi); |
| +}; |
| + |
| +} // namespace webrtc |
| + |
| +#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DESKTOP_FRAME_WIN_DXGI_H_ |