Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1546)

Unified Diff: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h

Issue 1845113002: DirectX based screen capturer logic (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 4 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h
diff --git a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h
new file mode 100644
index 0000000000000000000000000000000000000000..8ed41bafa4891f057b36f9e0d7a969fb9409cb3e
--- /dev/null
+++ b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h
@@ -0,0 +1,121 @@
+/*
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_
+#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_
+
+#include "webrtc/modules/desktop_capture/screen_capturer.h"
+
+#include <memory>
+#include <vector>
+
+#include <D3DCommon.h>
+#include <D3D11.h>
+#include <DXGI1_2.h>
+#include <windows.h>
+#include <wrl/client.h>
+
+#include "webrtc/base/scoped_ptr.h"
+#include "webrtc/base/thread_annotations.h"
+#include "webrtc/modules/desktop_capture/desktop_capture_options.h"
+#include "webrtc/modules/desktop_capture/desktop_frame.h"
+#include "webrtc/modules/desktop_capture/desktop_geometry.h"
+#include "webrtc/modules/desktop_capture/desktop_region.h"
+#include "webrtc/system_wrappers/include/critical_section_wrapper.h"
+
+namespace webrtc {
+
+class Differ;
+
+// ScreenCapturerWinDirectX captures 32bit RGB using DirectX.
+class ScreenCapturerWinDirectX : public ScreenCapturer {
+ public:
+ // Initializes DirectX related components. Returns false if any error
+ // happened, any instance of this class won't be able to work in such status.
+ // Thread safe, guarded by kInitializeLock.
+ static bool Initialize();
+
+ explicit ScreenCapturerWinDirectX(const DesktopCaptureOptions& options);
+ virtual ~ScreenCapturerWinDirectX();
+
+ void Start(Callback* callback) override;
+ void SetSharedMemoryFactory(
+ rtc::scoped_ptr<SharedMemoryFactory> shared_memory_factory) override;
+ void Capture(const DesktopRegion& region) override;
+ bool GetScreenList(ScreenList* screens) override;
+ bool SelectScreen(ScreenId id) override;
+
+ private:
+ // In milliseconds, consistent with windows api.
+ const static uint32_t kAcquireTimeout = 10;
+
+ static bool DoInitialize();
+
+ // Initializes kDXGIOutputDuplication. Returns false if it fails to execute
+ // windows api.
+ static bool DuplicateOutput();
+
+ // Initializes kStage and kSurface from a CPU inaccessible IDXGIResource.
+ // Returns false if it fails to execute windows api.
+ static bool CreateTexture(ID3D11Texture2D* texture);
+
+ // Detect update regions in last frame, if anything wrong, returns false.
+ // ProcessFrame will insert a whole desktop size as updated region instead.
+ static bool DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
+ DesktopFrame* frame);
+
+ // Windows accepts only one DirectX duplication per application, so most of
Sergey Ulanov 2016/03/31 18:41:17 Ouch, is it documented anywhere? This is an issue,
Hzj_jie 2016/04/05 23:15:18 Yes, http://shortn/_geEQFIizM3. We are fine with m
+ // these com instances are static.
+ static bool kInitialized GUARDED_BY(kInitializeLock);
+ static bool kInitializeResult GUARDED_BY(kInitializeLock);
+ static ID3D11Device* kD3D11Device GUARDED_BY(kInitializeLock);
+ static ID3D11DeviceContext* kD3D11Context GUARDED_BY(kInitializeLock);
+ static IDXGIOutput1* kDXGIOutput1 GUARDED_BY(kInitializeLock);
+ static Microsoft::WRL::ComPtr<IDXGIOutputDuplication> kDXGIOutputDuplication
+ GUARDED_BY(kDuplicationLock);
+ // Update with kDXGIOutputDuplication
+ static DesktopSize kDesktopSize GUARDED_BY(kAcquireLock);
+ // Update during ProcessFrame or DuplicateOutput (CreateTexture), they are
+ // always pointing to the same object (thread unsafely).
+ static Microsoft::WRL::ComPtr<ID3D11Texture2D> kStage
+ GUARDED_BY(kAcquireLock);
+ static Microsoft::WRL::ComPtr<IDXGISurface> kSurface GUARDED_BY(kAcquireLock);
+ // Update during ProcessFrame (DetectUpdatedRegion).
+ static std::vector<BYTE> kMetaDataBuffer GUARDED_BY(kAcquireLock);
+
+ // Lock in Initialize function.
+ static CriticalSectionWrapper kInitializeLock;
+ // Lock when kDXGIOutputDuplication needs to be updated.
+ static CriticalSectionWrapper kDuplicationLock;
+ // Lock when kDXGIOutputDuplication is acquiring a frame or is being updated.
+ static CriticalSectionWrapper kAcquireLock;
+
+ // Process one frame received from AcquireNextFrame function, returns false if
+ // anything wrong, and Capture function will call
+ // callback_->OnCaptureCompleted(nullptr), otherwise
+ // callback_->OnCaptureCompleted(frame) will be called.
+ static bool ProcessFrame(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
+ IDXGIResource* resource,
+ DesktopFrame** frame);
+
+ void CallbackUnchanged();
+ void CallbackError();
+
+ // std::unique_ptr<SharedMemoryFactory> shared_memory_factory_;
+ Callback* callback_;
+
+ bool set_thread_execution_state_failed_;
+
+ RTC_DISALLOW_COPY_AND_ASSIGN(ScreenCapturerWinDirectX);
+};
+
+} // namespace webrtc
+
+#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_

Powered by Google App Engine
This is Rietveld 408576698