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Side by Side Diff: webrtc/modules/desktop_capture/screen_capture_frame_queue.h

Issue 1845113002: DirectX based screen capturer logic (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Remove width change in Texture::Capture Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_SCREEN_CAPTURE_FRAME_QUEUE_H_ 11 #ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_SCREEN_CAPTURE_FRAME_QUEUE_H_
12 #define WEBRTC_MODULES_DESKTOP_CAPTURE_SCREEN_CAPTURE_FRAME_QUEUE_H_ 12 #define WEBRTC_MODULES_DESKTOP_CAPTURE_SCREEN_CAPTURE_FRAME_QUEUE_H_
13 13
14 #include <memory> 14 #include <memory>
15 15
16 #include "webrtc/modules/desktop_capture/screen_capture_content_queue.h"
16 #include "webrtc/modules/desktop_capture/shared_desktop_frame.h" 17 #include "webrtc/modules/desktop_capture/shared_desktop_frame.h"
17 #include "webrtc/typedefs.h"
18 18
19 namespace webrtc { 19 namespace webrtc {
20 class DesktopFrame; 20 class DesktopFrame;
21 } // namespace webrtc 21 } // namespace webrtc
22 22
23 namespace webrtc { 23 namespace webrtc {
24 24
25 // Represents a queue of reusable video frames. Provides access to the 'current' 25 // Represents a queue of reusable video frames. Provides access to the 'current'
26 // frame - the frame that the caller is working with at the moment, and to the 26 // frame - the frame that the caller is working with at the moment, and to the
27 // 'previous' frame - the predecessor of the current frame swapped by 27 // 'previous' frame - the predecessor of the current frame swapped by
28 // MoveToNextFrame() call, if any. 28 // MoveToNextFrame() call, if any.
29 // 29 //
30 // The caller is expected to (re)allocate frames if current_frame() returns 30 // The caller is expected to (re)allocate frames if current_frame() returns
31 // NULL. The caller can mark all frames in the queue for reallocation (when, 31 // NULL. The caller can mark all frames in the queue for reallocation (when,
32 // say, frame dimensions change). The queue records which frames need updating 32 // say, frame dimensions change). The queue records which frames need updating
33 // which the caller can query. 33 // which the caller can query.
34 // 34 //
35 // Frame consumer is expected to never hold more than kQueueLength frames 35 // Frame consumer is expected to never hold more than kQueueLength frames
36 // created by this function and it should release the earliest one before trying 36 // created by this function and it should release the earliest one before trying
37 // to capture a new frame (i.e. before MoveToNextFrame() is called). 37 // to capture a new frame (i.e. before MoveToNextFrame() is called).
38 class ScreenCaptureFrameQueue { 38 //
39 // Users do not expect to call functions from
40 // ScreenCaptureContentQueue<SharedDesktopFrame>, since extra assertions or
41 // wrappers are applied.
42 class ScreenCaptureFrameQueue : ScreenCaptureContentQueue<SharedDesktopFrame> {
Sergey Ulanov 2016/04/14 23:10:42 Do we actually need this class? I'd prefer having
Hzj_jie 2016/04/15 19:42:17 To avoid changing capturers which are not involved
39 public: 43 public:
40 ScreenCaptureFrameQueue(); 44 ScreenCaptureFrameQueue() = default;
41 ~ScreenCaptureFrameQueue(); 45 virtual ~ScreenCaptureFrameQueue() = default;
46
47 using ScreenCaptureContentQueue<SharedDesktopFrame>::Reset;
42 48
43 // Moves to the next frame in the queue, moving the 'current' frame to become 49 // Moves to the next frame in the queue, moving the 'current' frame to become
44 // the 'previous' one. 50 // the 'previous' one.
45 void MoveToNextFrame(); 51 void MoveToNextFrame();
46 52
47 // Replaces the current frame with a new one allocated by the caller. The 53 // Replaces the current frame with a new one allocated by the caller. The
48 // existing frame (if any) is destroyed. Takes ownership of |frame|. 54 // existing frame (if any) is destroyed. Takes ownership of |frame|.
49 void ReplaceCurrentFrame(DesktopFrame* frame); 55 void ReplaceCurrentFrame(DesktopFrame* frame);
50 56
51 // Marks all frames obsolete and resets the previous frame pointer. No
52 // frames are freed though as the caller can still access them.
53 void Reset();
54
55 SharedDesktopFrame* current_frame() const { 57 SharedDesktopFrame* current_frame() const {
56 return frames_[current_].get(); 58 return current();
57 } 59 }
58 60
59 SharedDesktopFrame* previous_frame() const { 61 SharedDesktopFrame* previous_frame() const {
Sergey Ulanov 2016/04/14 23:10:42 I don't think you need these two methods. Just cha
Hzj_jie 2016/04/15 19:42:17 Same as above, let's do it in next change.
60 return frames_[(current_ + kQueueLength - 1) % kQueueLength].get(); 62 return previous();
61 } 63 }
62 64
63 private:
64 // Index of the current frame.
65 int current_;
66
67 static const int kQueueLength = 2;
68 std::unique_ptr<SharedDesktopFrame> frames_[kQueueLength];
69
70 RTC_DISALLOW_COPY_AND_ASSIGN(ScreenCaptureFrameQueue); 65 RTC_DISALLOW_COPY_AND_ASSIGN(ScreenCaptureFrameQueue);
71 }; 66 };
72 67
73 } // namespace webrtc 68 } // namespace webrtc
74 69
75 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_SCREEN_CAPTURE_FRAME_QUEUE_H_ 70 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_SCREEN_CAPTURE_FRAME_QUEUE_H_
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