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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_ | |
| 6 #define GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 | |
| 10 #include <map> | |
| 11 | |
| 12 #include "base/macros.h" | |
| 13 #include "base/memory/ref_counted.h" | |
| 14 #include "base/memory/weak_ptr.h" | |
| 15 #include "base/synchronization/lock.h" | |
| 16 #include "base/threading/non_thread_safe.h" | |
| 17 | |
| 18 namespace gfx { | |
| 19 class SurfaceTexture; | |
| 20 } | |
| 21 | |
| 22 namespace gpu { | |
| 23 | |
| 24 namespace gles2 { | |
| 25 class TextureManager; | |
| 26 } | |
| 27 | |
| 28 class StreamTextureManagerInProcess : public base::NonThreadSafe { | |
| 29 public: | |
| 30 StreamTextureManagerInProcess(); | |
| 31 ~StreamTextureManagerInProcess(); | |
| 32 | |
| 33 uint32_t CreateStreamTexture(uint32_t client_texture_id, | |
| 34 gles2::TextureManager* texture_manager); | |
| 35 | |
| 36 // This method can be called from any thread. | |
| 37 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(uint32_t stream_id); | |
| 38 | |
| 39 private: | |
| 40 void OnReleaseStreamTexture(uint32_t stream_id); | |
| 41 | |
| 42 typedef std::map<uint32_t, scoped_refptr<gfx::SurfaceTexture>> TextureMap; | |
| 43 TextureMap textures_; | |
| 44 base::Lock map_lock_; | |
| 45 uint32_t next_id_; | |
| 46 | |
| 47 base::WeakPtrFactory<StreamTextureManagerInProcess> weak_factory_; | |
| 48 DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess); | |
| 49 }; | |
| 50 | |
| 51 } // gpu | |
| 52 | |
| 53 #endif // GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_ | |
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