| Index: third_party/WebKit/Source/modules/webgl/WebGLContextAttributeHelpers.h
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLContextAttributeHelpers.h b/third_party/WebKit/Source/modules/webgl/WebGLContextAttributeHelpers.h
|
| index b675dc51ffce6f270b9c8b7291133e88a4238aad..99aa0c2f41c5a27ff77df08f9d1abd07f83aa9f2 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLContextAttributeHelpers.h
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLContextAttributeHelpers.h
|
| @@ -7,7 +7,7 @@
|
|
|
| #include "core/html/canvas/CanvasContextCreationAttributes.h"
|
| #include "modules/webgl/WebGLContextAttributes.h"
|
| -#include "public/platform/WebGraphicsContext3D.h"
|
| +#include "public/platform/Platform.h"
|
|
|
| namespace blink {
|
|
|
| @@ -15,10 +15,9 @@ class Settings;
|
|
|
| WebGLContextAttributes toWebGLContextAttributes(const CanvasContextCreationAttributes&);
|
|
|
| -// Set up the attributes that can be used to initialize a WebGraphicsContext3D.
|
| -// It's mostly based on WebGLContextAttributes, but may be adjusted based
|
| -// on settings.
|
| -WebGraphicsContext3D::Attributes toWebGraphicsContext3DAttributes(const WebGLContextAttributes&, const WebString&, unsigned webGLVersion);
|
| +// Set up the attributes that can be used to create a GL context via the
|
| +// Platform API.
|
| +Platform::ContextAttributes toPlatformContextAttributes(const WebGLContextAttributes&, unsigned webGLVersion);
|
|
|
| } // namespace blink
|
|
|
|
|