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Side by Side Diff: src/compiler/raw-machine-assembler.h

Issue 1843983002: [wasm] Fixed float-to-int conversion tests. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
7 7
8 #include "src/assembler.h" 8 #include "src/assembler.h"
9 #include "src/compiler/common-operator.h" 9 #include "src/compiler/common-operator.h"
10 #include "src/compiler/graph.h" 10 #include "src/compiler/graph.h"
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463 } 463 }
464 Node* ChangeUint32ToFloat64(Node* a) { 464 Node* ChangeUint32ToFloat64(Node* a) {
465 return AddNode(machine()->ChangeUint32ToFloat64(), a); 465 return AddNode(machine()->ChangeUint32ToFloat64(), a);
466 } 466 }
467 Node* ChangeFloat64ToInt32(Node* a) { 467 Node* ChangeFloat64ToInt32(Node* a) {
468 return AddNode(machine()->ChangeFloat64ToInt32(), a); 468 return AddNode(machine()->ChangeFloat64ToInt32(), a);
469 } 469 }
470 Node* ChangeFloat64ToUint32(Node* a) { 470 Node* ChangeFloat64ToUint32(Node* a) {
471 return AddNode(machine()->ChangeFloat64ToUint32(), a); 471 return AddNode(machine()->ChangeFloat64ToUint32(), a);
472 } 472 }
473 Node* TruncateFloat64ToUint32(Node* a) {
474 return AddNode(machine()->TruncateFloat64ToUint32(), a);
475 }
473 Node* TruncateFloat32ToInt32(Node* a) { 476 Node* TruncateFloat32ToInt32(Node* a) {
474 return AddNode(machine()->TruncateFloat32ToInt32(), a); 477 return AddNode(machine()->TruncateFloat32ToInt32(), a);
475 } 478 }
476 Node* TruncateFloat32ToUint32(Node* a) { 479 Node* TruncateFloat32ToUint32(Node* a) {
477 return AddNode(machine()->TruncateFloat32ToUint32(), a); 480 return AddNode(machine()->TruncateFloat32ToUint32(), a);
478 } 481 }
479 Node* TryTruncateFloat32ToInt64(Node* a) { 482 Node* TryTruncateFloat32ToInt64(Node* a) {
480 return AddNode(machine()->TryTruncateFloat32ToInt64(), a); 483 return AddNode(machine()->TryTruncateFloat32ToInt64(), a);
481 } 484 }
482 Node* TryTruncateFloat64ToInt64(Node* a) { 485 Node* TryTruncateFloat64ToInt64(Node* a) {
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735 bool deferred_; 738 bool deferred_;
736 friend class RawMachineAssembler; 739 friend class RawMachineAssembler;
737 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); 740 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel);
738 }; 741 };
739 742
740 } // namespace compiler 743 } // namespace compiler
741 } // namespace internal 744 } // namespace internal
742 } // namespace v8 745 } // namespace v8
743 746
744 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ 747 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
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