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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_CODE_STUB_ASSEMBLER_H_ | 6 #define V8_COMPILER_CODE_STUB_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 // Clients of this interface shouldn't depend on lots of compiler internals. | 10 // Clients of this interface shouldn't depend on lots of compiler internals. |
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| 303 Node* LoadObjectField(Node* object, int offset, | 303 Node* LoadObjectField(Node* object, int offset, |
| 304 MachineType rep = MachineType::AnyTagged()); | 304 MachineType rep = MachineType::AnyTagged()); |
| 305 // Load the floating point value of a HeapNumber. | 305 // Load the floating point value of a HeapNumber. |
| 306 Node* LoadHeapNumberValue(Node* object); | 306 Node* LoadHeapNumberValue(Node* object); |
| 307 // Store the floating point value of a HeapNumber. | 307 // Store the floating point value of a HeapNumber. |
| 308 Node* StoreHeapNumberValue(Node* object, Node* value); | 308 Node* StoreHeapNumberValue(Node* object, Node* value); |
| 309 // Truncate the floating point value of a HeapNumber to an Int32. | 309 // Truncate the floating point value of a HeapNumber to an Int32. |
| 310 Node* TruncateHeapNumberValueToWord32(Node* object); | 310 Node* TruncateHeapNumberValueToWord32(Node* object); |
| 311 // Load the bit field of a Map. | 311 // Load the bit field of a Map. |
| 312 Node* LoadMapBitField(Node* map); | 312 Node* LoadMapBitField(Node* map); |
| 313 // Load the instance type of a Map. | 313 // Load bit field 2 of a map. |
| 314 Node* LoadMapBitField2(Node* map); |
| 315 // Load bit field 3 of a map. |
| 316 Node* LoadMapBitField3(Node* map); |
| 317 // Load the instance type of a map. |
| 314 Node* LoadMapInstanceType(Node* map); | 318 Node* LoadMapInstanceType(Node* map); |
| 319 // Load the instance descriptors of a map. |
| 320 Node* LoadMapDescriptors(Node* map); |
| 321 |
| 322 // Load the hash field of a name. |
| 323 Node* LoadNameHash(Node* name); |
| 315 | 324 |
| 316 // Load an array element from a FixedArray. | 325 // Load an array element from a FixedArray. |
| 326 Node* LoadFixedArrayElementInt32Index(Node* object, Node* int32_index, |
| 327 int additional_offset = 0); |
| 317 Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index, | 328 Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index, |
| 318 int additional_offset = 0); | 329 int additional_offset = 0); |
| 319 Node* LoadFixedArrayElementConstantIndex(Node* object, int index); | 330 Node* LoadFixedArrayElementConstantIndex(Node* object, int index); |
| 320 | 331 |
| 321 // Allocate an object of the given size. | 332 // Allocate an object of the given size. |
| 322 Node* Allocate(int size, AllocationFlags flags = kNone); | 333 Node* Allocate(int size, AllocationFlags flags = kNone); |
| 323 // Allocate a HeapNumber without initializing its value. | 334 // Allocate a HeapNumber without initializing its value. |
| 324 Node* AllocateHeapNumber(); | 335 Node* AllocateHeapNumber(); |
| 325 // Allocate a HeapNumber with a specific value. | 336 // Allocate a HeapNumber with a specific value. |
| 326 Node* AllocateHeapNumberWithValue(Node* value); | 337 Node* AllocateHeapNumberWithValue(Node* value); |
| 327 | 338 |
| 328 // Store an array element to a FixedArray. | 339 // Store an array element to a FixedArray. |
| 329 Node* StoreFixedArrayElementNoWriteBarrier(Node* object, Node* index, | 340 Node* StoreFixedArrayElementNoWriteBarrier(Node* object, Node* index, |
| 330 Node* value); | 341 Node* value); |
| 331 // Load the Map of an HeapObject. | 342 // Load the Map of an HeapObject. |
| 332 Node* LoadMap(Node* object); | 343 Node* LoadMap(Node* object); |
| 333 // Store the Map of an HeapObject. | 344 // Store the Map of an HeapObject. |
| 334 Node* StoreMapNoWriteBarrier(Node* object, Node* map); | 345 Node* StoreMapNoWriteBarrier(Node* object, Node* map); |
| 335 // Load the instance type of an HeapObject. | 346 // Load the instance type of an HeapObject. |
| 336 Node* LoadInstanceType(Node* object); | 347 Node* LoadInstanceType(Node* object); |
| 337 | 348 |
| 349 // Load the elements backing store of a JSObject. |
| 350 Node* LoadElements(Node* object); |
| 351 // Load the length of a fixed array base instance. |
| 352 Node* LoadFixedArrayBaseLength(Node* array); |
| 353 |
| 338 // Returns a node that is true if the given bit is set in |word32|. | 354 // Returns a node that is true if the given bit is set in |word32|. |
| 339 template <typename T> | 355 template <typename T> |
| 340 Node* BitFieldDecode(Node* word32) { | 356 Node* BitFieldDecode(Node* word32) { |
| 341 return BitFieldDecode(word32, T::kShift, T::kMask); | 357 return BitFieldDecode(word32, T::kShift, T::kMask); |
| 342 } | 358 } |
| 343 | 359 |
| 344 Node* BitFieldDecode(Node* word32, uint32_t shift, uint32_t mask); | 360 Node* BitFieldDecode(Node* word32, uint32_t shift, uint32_t mask); |
| 345 | 361 |
| 346 // Conversions. | 362 // Conversions. |
| 347 Node* ChangeFloat64ToTagged(Node* value); | 363 Node* ChangeFloat64ToTagged(Node* value); |
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| 449 // Map of variables to the list of value nodes that have been added from each | 465 // Map of variables to the list of value nodes that have been added from each |
| 450 // merge path in their order of merging. | 466 // merge path in their order of merging. |
| 451 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; | 467 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; |
| 452 }; | 468 }; |
| 453 | 469 |
| 454 } // namespace compiler | 470 } // namespace compiler |
| 455 } // namespace internal | 471 } // namespace internal |
| 456 } // namespace v8 | 472 } // namespace v8 |
| 457 | 473 |
| 458 #endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_ | 474 #endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_ |
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