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Side by Side Diff: src/compiler/code-stub-assembler.h

Issue 1843613002: Add initial code-stub version of Object.prototype.hasOwnProperty (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_ 5 #ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_
6 #define V8_COMPILER_CODE_STUB_ASSEMBLER_H_ 6 #define V8_COMPILER_CODE_STUB_ASSEMBLER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 // Clients of this interface shouldn't depend on lots of compiler internals. 10 // Clients of this interface shouldn't depend on lots of compiler internals.
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297 Node* LoadObjectField(Node* object, int offset, 297 Node* LoadObjectField(Node* object, int offset,
298 MachineType rep = MachineType::AnyTagged()); 298 MachineType rep = MachineType::AnyTagged());
299 // Load the floating point value of a HeapNumber. 299 // Load the floating point value of a HeapNumber.
300 Node* LoadHeapNumberValue(Node* object); 300 Node* LoadHeapNumberValue(Node* object);
301 // Store the floating point value of a HeapNumber. 301 // Store the floating point value of a HeapNumber.
302 Node* StoreHeapNumberValue(Node* object, Node* value); 302 Node* StoreHeapNumberValue(Node* object, Node* value);
303 // Truncate the floating point value of a HeapNumber to an Int32. 303 // Truncate the floating point value of a HeapNumber to an Int32.
304 Node* TruncateHeapNumberValueToWord32(Node* object); 304 Node* TruncateHeapNumberValueToWord32(Node* object);
305 // Load the bit field of a Map. 305 // Load the bit field of a Map.
306 Node* LoadMapBitField(Node* map); 306 Node* LoadMapBitField(Node* map);
307 // Load the instance type of a Map. 307 // Load bit field 2 of a map.
308 Node* LoadMapBitField2(Node* map);
309 // Load bit field 3 of a map.
310 Node* LoadMapBitField3(Node* map);
311 // Load the instance type of a map.
308 Node* LoadMapInstanceType(Node* map); 312 Node* LoadMapInstanceType(Node* map);
313 // Load the instance descriptors of a map.
314 Node* LoadMapDescriptors(Node* map);
315
316 // Load the hash field of a name.
317 Node* LoadNameHash(Node* name);
309 318
310 // Load an array element from a FixedArray. 319 // Load an array element from a FixedArray.
320 Node* LoadFixedArrayElementInt32Index(Node* object, Node* int32_index,
321 int additional_offset = 0);
311 Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index, 322 Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index,
312 int additional_offset = 0); 323 int additional_offset = 0);
313 Node* LoadFixedArrayElementConstantIndex(Node* object, int index); 324 Node* LoadFixedArrayElementConstantIndex(Node* object, int index);
314 325
315 // Allocate an object of the given size. 326 // Allocate an object of the given size.
316 Node* Allocate(int size, AllocationFlags flags = kNone); 327 Node* Allocate(int size, AllocationFlags flags = kNone);
317 // Allocate a HeapNumber without initializing its value. 328 // Allocate a HeapNumber without initializing its value.
318 Node* AllocateHeapNumber(); 329 Node* AllocateHeapNumber();
319 // Allocate a HeapNumber with a specific value. 330 // Allocate a HeapNumber with a specific value.
320 Node* AllocateHeapNumberWithValue(Node* value); 331 Node* AllocateHeapNumberWithValue(Node* value);
321 332
322 // Store an array element to a FixedArray. 333 // Store an array element to a FixedArray.
323 Node* StoreFixedArrayElementNoWriteBarrier(Node* object, Node* index, 334 Node* StoreFixedArrayElementNoWriteBarrier(Node* object, Node* index,
324 Node* value); 335 Node* value);
325 // Load the Map of an HeapObject. 336 // Load the Map of an HeapObject.
326 Node* LoadMap(Node* object); 337 Node* LoadMap(Node* object);
327 // Store the Map of an HeapObject. 338 // Store the Map of an HeapObject.
328 Node* StoreMapNoWriteBarrier(Node* object, Node* map); 339 Node* StoreMapNoWriteBarrier(Node* object, Node* map);
329 // Load the instance type of an HeapObject. 340 // Load the instance type of an HeapObject.
330 Node* LoadInstanceType(Node* object); 341 Node* LoadInstanceType(Node* object);
331 342
343 // Load the elements backing store of a JSObject.
344 Node* LoadElements(Node* object);
345 // Load the length of a fixed array base instance.
346 Node* LoadFixedArrayBaseLength(Node* array);
347
332 // Returns a node that is true if the given bit is set in |word32|. 348 // Returns a node that is true if the given bit is set in |word32|.
333 template <typename T> 349 template <typename T>
334 Node* BitFieldDecode(Node* word32) { 350 Node* BitFieldDecode(Node* word32) {
335 return BitFieldDecode(word32, T::kShift, T::kMask); 351 return BitFieldDecode(word32, T::kShift, T::kMask);
336 } 352 }
337 353
338 Node* BitFieldDecode(Node* word32, uint32_t shift, uint32_t mask); 354 Node* BitFieldDecode(Node* word32, uint32_t shift, uint32_t mask);
339 355
340 // Conversions. 356 // Conversions.
341 Node* ChangeFloat64ToTagged(Node* value); 357 Node* ChangeFloat64ToTagged(Node* value);
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443 // Map of variables to the list of value nodes that have been added from each 459 // Map of variables to the list of value nodes that have been added from each
444 // merge path in their order of merging. 460 // merge path in their order of merging.
445 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; 461 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_;
446 }; 462 };
447 463
448 } // namespace compiler 464 } // namespace compiler
449 } // namespace internal 465 } // namespace internal
450 } // namespace v8 466 } // namespace v8
451 467
452 #endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_ 468 #endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_
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