| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 42 , m_hasEverBeenBound(false) | 42 , m_hasEverBeenBound(false) |
| 43 , m_boundElementArrayBuffer(nullptr) | 43 , m_boundElementArrayBuffer(nullptr) |
| 44 { | 44 { |
| 45 ScriptWrappable::init(this); | 45 ScriptWrappable::init(this); |
| 46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); | 46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); |
| 47 | 47 |
| 48 switch (m_type) { | 48 switch (m_type) { |
| 49 case VaoTypeDefault: | 49 case VaoTypeDefault: |
| 50 break; | 50 break; |
| 51 default: | 51 default: |
| 52 setObject(context()->webContext()->createVertexArrayOES()); | 52 setObject(context()->webGraphicsContext3D()->createVertexArrayOES()); |
| 53 break; | 53 break; |
| 54 } | 54 } |
| 55 } | 55 } |
| 56 | 56 |
| 57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() | 57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() |
| 58 { | 58 { |
| 59 deleteObject(0); | 59 deleteObject(0); |
| 60 } | 60 } |
| 61 | 61 |
| 62 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co
ntext3d, Platform3DObject object) | 62 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co
ntext3d, Platform3DObject object) |
| 63 { | 63 { |
| 64 switch (m_type) { | 64 switch (m_type) { |
| 65 case VaoTypeDefault: | 65 case VaoTypeDefault: |
| 66 break; | 66 break; |
| 67 default: | 67 default: |
| 68 context()->webContext()->deleteVertexArrayOES(object); | 68 context()->webGraphicsContext3D()->deleteVertexArrayOES(object); |
| 69 break; | 69 break; |
| 70 } | 70 } |
| 71 | 71 |
| 72 if (m_boundElementArrayBuffer) | 72 if (m_boundElementArrayBuffer) |
| 73 m_boundElementArrayBuffer->onDetached(context3d); | 73 m_boundElementArrayBuffer->onDetached(context3d); |
| 74 | 74 |
| 75 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | 75 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 76 VertexAttribState& state = m_vertexAttribState[i]; | 76 VertexAttribState& state = m_vertexAttribState[i]; |
| 77 if (state.bufferBinding) | 77 if (state.bufferBinding) |
| 78 state.bufferBinding->onDetached(context3d); | 78 state.bufferBinding->onDetached(context3d); |
| 79 } | 79 } |
| 80 } | 80 } |
| 81 | 81 |
| 82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu
ffer) | 82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu
ffer) |
| 83 { | 83 { |
| 84 if (buffer) | 84 if (buffer) |
| 85 buffer->onAttached(); | 85 buffer->onAttached(); |
| 86 if (m_boundElementArrayBuffer) | 86 if (m_boundElementArrayBuffer) |
| 87 m_boundElementArrayBuffer->onDetached(context()->webContext()); | 87 m_boundElementArrayBuffer->onDetached(context()->webGraphicsContext3D())
; |
| 88 m_boundElementArrayBuffer = buffer; | 88 m_boundElementArrayBuffer = buffer; |
| 89 | 89 |
| 90 } | 90 } |
| 91 | 91 |
| 92 void WebGLVertexArrayObjectOES::setVertexAttribState( | 92 void WebGLVertexArrayObjectOES::setVertexAttribState( |
| 93 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no
rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer) | 93 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no
rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer) |
| 94 { | 94 { |
| 95 GLsizei validatedStride = stride ? stride : bytesPerElement; | 95 GLsizei validatedStride = stride ? stride : bytesPerElement; |
| 96 | 96 |
| 97 VertexAttribState& state = m_vertexAttribState[index]; | 97 VertexAttribState& state = m_vertexAttribState[index]; |
| 98 | 98 |
| 99 if (buffer) | 99 if (buffer) |
| 100 buffer->onAttached(); | 100 buffer->onAttached(); |
| 101 if (state.bufferBinding) | 101 if (state.bufferBinding) |
| 102 state.bufferBinding->onDetached(context()->webContext()); | 102 state.bufferBinding->onDetached(context()->webGraphicsContext3D()); |
| 103 | 103 |
| 104 state.bufferBinding = buffer; | 104 state.bufferBinding = buffer; |
| 105 state.bytesPerElement = bytesPerElement; | 105 state.bytesPerElement = bytesPerElement; |
| 106 state.size = size; | 106 state.size = size; |
| 107 state.type = type; | 107 state.type = type; |
| 108 state.normalized = normalized; | 108 state.normalized = normalized; |
| 109 state.stride = validatedStride; | 109 state.stride = validatedStride; |
| 110 state.originalStride = stride; | 110 state.originalStride = stride; |
| 111 state.offset = offset; | 111 state.offset = offset; |
| 112 } | 112 } |
| 113 | 113 |
| 114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer) | 114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer) |
| 115 { | 115 { |
| 116 if (m_boundElementArrayBuffer == buffer) { | 116 if (m_boundElementArrayBuffer == buffer) { |
| 117 m_boundElementArrayBuffer->onDetached(context()->webContext()); | 117 m_boundElementArrayBuffer->onDetached(context()->webGraphicsContext3D())
; |
| 118 m_boundElementArrayBuffer = nullptr; | 118 m_boundElementArrayBuffer = nullptr; |
| 119 } | 119 } |
| 120 | 120 |
| 121 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | 121 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 122 VertexAttribState& state = m_vertexAttribState[i]; | 122 VertexAttribState& state = m_vertexAttribState[i]; |
| 123 if (state.bufferBinding == buffer) { | 123 if (state.bufferBinding == buffer) { |
| 124 buffer->onDetached(context()->webContext()); | 124 buffer->onDetached(context()->webGraphicsContext3D()); |
| 125 state.bufferBinding = nullptr; | 125 state.bufferBinding = nullptr; |
| 126 } | 126 } |
| 127 } | 127 } |
| 128 } | 128 } |
| 129 | 129 |
| 130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi
sor) | 130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi
sor) |
| 131 { | 131 { |
| 132 VertexAttribState& state = m_vertexAttribState[index]; | 132 VertexAttribState& state = m_vertexAttribState[index]; |
| 133 state.divisor = divisor; | 133 state.divisor = divisor; |
| 134 } | 134 } |
| 135 | 135 |
| 136 } | 136 } |
| OLD | NEW |