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Unified Diff: cc/layers/video_layer_impl.cc

Issue 18432002: Blend TextureLayer background-color at draw time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: separate shaders for textures with background Created 7 years, 6 months ago
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Index: cc/layers/video_layer_impl.cc
diff --git a/cc/layers/video_layer_impl.cc b/cc/layers/video_layer_impl.cc
index dc55ba2fcbe420894c70e258873fb3625d98e615..0a867cb526530004f9873d9a62bfde90ea9aebaf 100644
--- a/cc/layers/video_layer_impl.cc
+++ b/cc/layers/video_layer_impl.cc
@@ -157,6 +157,7 @@ void VideoLayerImpl::AppendQuads(QuadSink* quad_sink,
uv_top_left,
uv_bottom_right,
opacity,
+ SK_ColorTRANSPARENT,
flipped);
quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data);
break;
@@ -197,6 +198,7 @@ void VideoLayerImpl::AppendQuads(QuadSink* quad_sink,
uv_top_left,
uv_bottom_right,
opacity,
+ SK_ColorTRANSPARENT,
flipped);
quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data);
break;

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