| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 1528703751654f7e2f5a07605c0e74b97320465c..96b4a9f59ffbd621a7f29c012f60b2c9a482e7d3 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -98,6 +98,19 @@ Float4 UVTransform(const TextureDrawQuad* quad) {
|
| return xform;
|
| }
|
|
|
| +Float4 PremultipliedColor(SkColor color) {
|
| + const float factor = 1.0f / 255.0f;
|
| + const float alpha = SkColorGetA(color) * factor;
|
| +
|
| + Float4 result = { {
|
| + SkColorGetR(color) * factor * alpha,
|
| + SkColorGetG(color) * factor * alpha,
|
| + SkColorGetB(color) * factor * alpha,
|
| + alpha
|
| + } };
|
| + return result;
|
| +}
|
| +
|
| // Smallest unit that impact anti-aliasing output. We use this to
|
| // determine when anti-aliasing is unnecessary.
|
| const float kAntiAliasingEpsilon = 1.0f / 1024.0f;
|
| @@ -1651,12 +1664,13 @@ struct TextureProgramBinding {
|
| program_id = program->program();
|
| sampler_location = program->fragment_shader().sampler_location();
|
| matrix_location = program->vertex_shader().matrix_location();
|
| - alpha_location = program->fragment_shader().alpha_location();
|
| + background_color_location =
|
| + program->fragment_shader().background_color_location();
|
| }
|
| int program_id;
|
| int sampler_location;
|
| int matrix_location;
|
| - int alpha_location;
|
| + int background_color_location;
|
| };
|
|
|
| struct TexTransformTextureProgramBinding : TextureProgramBinding {
|
| @@ -1710,6 +1724,12 @@ void GLRenderer::FlushTextureQuadCache() {
|
| static_cast<int>(draw_cache_.uv_xform_location),
|
| static_cast<int>(draw_cache_.uv_xform_data.size()),
|
| reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())));
|
| +
|
| + Float4 background_color = PremultipliedColor(draw_cache_.background_color);
|
| + GLC(context_,
|
| + context_->uniform4fv(
|
| + draw_cache_.background_color_location, 1, background_color.data));
|
| +
|
| GLC(context_,
|
| context_->uniform1fv(
|
| static_cast<int>(draw_cache_.vertex_opacity_location),
|
| @@ -1750,13 +1770,16 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| if (draw_cache_.program_id != binding.program_id ||
|
| draw_cache_.resource_id != resource_id ||
|
| draw_cache_.needs_blending != quad->ShouldDrawWithBlending() ||
|
| + draw_cache_.background_color != quad->background_color ||
|
| draw_cache_.matrix_data.size() >= 8) {
|
| FlushTextureQuadCache();
|
| draw_cache_.program_id = binding.program_id;
|
| draw_cache_.resource_id = resource_id;
|
| draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
|
| + draw_cache_.background_color = quad->background_color;
|
|
|
| draw_cache_.uv_xform_location = binding.tex_transform_location;
|
| + draw_cache_.background_color_location = binding.background_color_location;
|
| draw_cache_.vertex_opacity_location = binding.vertex_opacity_location;
|
| draw_cache_.matrix_location = binding.matrix_location;
|
| draw_cache_.sampler_location = binding.sampler_location;
|
| @@ -1805,6 +1828,11 @@ void GLRenderer::DrawTextureQuad(const DrawingFrame* frame,
|
| uv_xform.data[2],
|
| uv_xform.data[3]));
|
|
|
| + Float4 background_color = PremultipliedColor(quad->background_color);
|
| + GLC(Context(),
|
| + Context()->uniform4fv(
|
| + binding.background_color_location, 1, background_color.data));
|
| +
|
| GLC(Context(),
|
| Context()->uniform1fv(
|
| binding.vertex_opacity_location, 4, quad->vertex_opacity));
|
|
|