| Index: cc/output/gl_renderer_draw_cache.h
|
| diff --git a/cc/output/gl_renderer_draw_cache.h b/cc/output/gl_renderer_draw_cache.h
|
| index 85369ef0ac5e5cf5165669bbb2d305a19b2aace8..81b88673343ac3bce4ca73829ec57317012b476f 100644
|
| --- a/cc/output/gl_renderer_draw_cache.h
|
| +++ b/cc/output/gl_renderer_draw_cache.h
|
| @@ -35,12 +35,14 @@ struct TexturedQuadDrawCache {
|
|
|
| // Information about the program binding that is required to draw.
|
| int uv_xform_location;
|
| + int background_color_location;
|
| int vertex_opacity_location;
|
| int matrix_location;
|
| int sampler_location;
|
|
|
| // A cache for the coalesced quad data.
|
| std::vector<Float4> uv_xform_data;
|
| + std::vector<Float4> background_color_data;
|
| std::vector<float> vertex_opacity_data;
|
| std::vector<Float16> matrix_data;
|
|
|
|
|