Index: cc/output/gl_renderer_draw_cache.h |
diff --git a/cc/output/gl_renderer_draw_cache.h b/cc/output/gl_renderer_draw_cache.h |
index 85369ef0ac5e5cf5165669bbb2d305a19b2aace8..81b88673343ac3bce4ca73829ec57317012b476f 100644 |
--- a/cc/output/gl_renderer_draw_cache.h |
+++ b/cc/output/gl_renderer_draw_cache.h |
@@ -35,12 +35,14 @@ struct TexturedQuadDrawCache { |
// Information about the program binding that is required to draw. |
int uv_xform_location; |
+ int background_color_location; |
int vertex_opacity_location; |
int matrix_location; |
int sampler_location; |
// A cache for the coalesced quad data. |
std::vector<Float4> uv_xform_data; |
+ std::vector<Float4> background_color_data; |
std::vector<float> vertex_opacity_data; |
std::vector<Float16> matrix_data; |