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Side by Side Diff: cc/output/shader.h

Issue 18432002: Blend TextureLayer background-color at draw time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: separate shaders for textures with background Created 7 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 252 matching lines...) Expand 10 before | Expand all | Expand 10 after
263 public: 263 public:
264 FragmentTexOpaqueBinding(); 264 FragmentTexOpaqueBinding();
265 265
266 void Init(WebKit::WebGraphicsContext3D* context, 266 void Init(WebKit::WebGraphicsContext3D* context,
267 unsigned program, 267 unsigned program,
268 bool using_bind_uniform, 268 bool using_bind_uniform,
269 int* base_uniform_index); 269 int* base_uniform_index);
270 int alpha_location() const { return -1; } 270 int alpha_location() const { return -1; }
271 int edge_location() const { return -1; } 271 int edge_location() const { return -1; }
272 int fragment_tex_transform_location() const { return -1; } 272 int fragment_tex_transform_location() const { return -1; }
273 int background_color_location() const { return -1; }
273 int sampler_location() const { return sampler_location_; } 274 int sampler_location() const { return sampler_location_; }
274 275
275 private: 276 private:
276 int sampler_location_; 277 int sampler_location_;
277 278
278 DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding); 279 DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding);
279 }; 280 };
280 281
282 class FragmentTexBackgroundBinding {
283 public:
284 FragmentTexBackgroundBinding();
285
286 void Init(WebKit::WebGraphicsContext3D* context,
287 unsigned program,
288 bool using_bind_uniform,
289 int* base_uniform_index);
290 int background_color_location() const { return background_color_location_; }
291 int sampler_location() const { return sampler_location_; }
292
293 private:
294 int background_color_location_;
295 int sampler_location_;
296
297 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding);
298 };
299
281 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding { 300 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding {
282 public: 301 public:
283 std::string GetShaderString(TexCoordPrecision precision) const; 302 std::string GetShaderString(TexCoordPrecision precision) const;
284 }; 303 };
285 304
286 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding { 305 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding {
287 public: 306 public:
288 std::string GetShaderString(TexCoordPrecision precision) const; 307 std::string GetShaderString(TexCoordPrecision precision) const;
289 }; 308 };
290 309
310 class FragmentShaderTexBackgroundVaryingAlpha
311 : public FragmentTexBackgroundBinding {
312 public:
313 std::string GetShaderString(TexCoordPrecision precision) const;
314 };
315
316 class FragmentShaderTexBackgroundPremultiplyAlpha
317 : public FragmentTexBackgroundBinding {
318 public:
319 std::string GetShaderString(TexCoordPrecision precision) const;
320 };
321
291 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { 322 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
292 public: 323 public:
293 std::string GetShaderString(TexCoordPrecision precision) const; 324 std::string GetShaderString(TexCoordPrecision precision) const;
294 }; 325 };
295 326
296 class FragmentShaderRGBATexColorMatrixAlpha 327 class FragmentShaderRGBATexColorMatrixAlpha
297 : public FragmentTexColorMatrixAlphaBinding { 328 : public FragmentTexColorMatrixAlphaBinding {
298 public: 329 public:
299 std::string GetShaderString(TexCoordPrecision precision) const; 330 std::string GetShaderString(TexCoordPrecision precision) const;
300 }; 331 };
301 332
302 class FragmentShaderRGBATexRectVaryingAlpha : public FragmentTexAlphaBinding { 333 class FragmentShaderRGBATexRectVaryingAlpha : public FragmentTexOpaqueBinding {
303 public: 334 public:
304 std::string GetShaderString(TexCoordPrecision precision) const; 335 std::string GetShaderString(TexCoordPrecision precision) const;
305 }; 336 };
306 337
307 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { 338 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
308 public: 339 public:
309 std::string GetShaderString(TexCoordPrecision precision) const; 340 std::string GetShaderString(TexCoordPrecision precision) const;
310 }; 341 };
311 342
312 class FragmentShaderRGBATex : public FragmentTexOpaqueBinding { 343 class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
(...skipping 349 matching lines...) Expand 10 before | Expand all | Expand 10 after
662 int tex_transform_location_; 693 int tex_transform_location_;
663 int frequency_location_; 694 int frequency_location_;
664 int color_location_; 695 int color_location_;
665 696
666 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); 697 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard);
667 }; 698 };
668 699
669 } // namespace cc 700 } // namespace cc
670 701
671 #endif // CC_OUTPUT_SHADER_H_ 702 #endif // CC_OUTPUT_SHADER_H_
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