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Side by Side Diff: cc/output/gl_renderer.h

Issue 18432002: Blend TextureLayer background-color at draw time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 5 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_vector.h" 10 #include "cc/base/scoped_ptr_vector.h"
(...skipping 236 matching lines...) Expand 10 before | Expand all | Expand 10 after
247 TileProgramOpaque; 247 TileProgramOpaque;
248 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> 248 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
249 TileProgramSwizzle; 249 TileProgramSwizzle;
250 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> 250 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
251 TileProgramSwizzleOpaque; 251 TileProgramSwizzleOpaque;
252 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> 252 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
253 TileCheckerboardProgram; 253 TileCheckerboardProgram;
254 254
255 // Texture shaders. 255 // Texture shaders.
256 typedef ProgramBinding<VertexShaderPosTexTransform, 256 typedef ProgramBinding<VertexShaderPosTexTransform,
257 FragmentShaderRGBATexVaryingAlpha> TextureProgram; 257 FragmentShaderTexture> TextureProgram;
258 typedef ProgramBinding<VertexShaderPosTexTransform, 258 typedef ProgramBinding<VertexShaderPosTexTransform,
259 FragmentShaderRGBATexPremultiplyAlpha> 259 FragmentShaderNonPremulTexture>
260 NonPremultipliedTextureProgram; 260 NonPremultipliedTextureProgram;
261 typedef ProgramBinding<VertexShaderPosTexTransform, 261 typedef ProgramBinding<VertexShaderPosTexTransform,
262 FragmentShaderRGBATexRectVaryingAlpha> 262 FragmentShaderRGBATexRectVaryingAlpha>
263 TextureIOSurfaceProgram; 263 TextureIOSurfaceProgram;
264 264
265 // Render surface shaders. 265 // Render surface shaders.
266 typedef ProgramBinding<VertexShaderPosTexTransform, 266 typedef ProgramBinding<VertexShaderPosTexTransform,
267 FragmentShaderRGBATexAlpha> RenderPassProgram; 267 FragmentShaderRGBATexAlpha> RenderPassProgram;
268 typedef ProgramBinding<VertexShaderPosTexTransform, 268 typedef ProgramBinding<VertexShaderPosTexTransform,
269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; 269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
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450 #if DEBUG_GL_CALLS && !defined(NDEBUG) 450 #if DEBUG_GL_CALLS && !defined(NDEBUG)
451 #define GLC(context, x) \ 451 #define GLC(context, x) \
452 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) 452 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
453 #else 453 #else
454 #define GLC(context, x) (x) 454 #define GLC(context, x) (x)
455 #endif 455 #endif
456 456
457 } // namespace cc 457 } // namespace cc
458 458
459 #endif // CC_OUTPUT_GL_RENDERER_H_ 459 #endif // CC_OUTPUT_GL_RENDERER_H_
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