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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/base/scoped_ptr_vector.h" | 10 #include "cc/base/scoped_ptr_vector.h" |
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247 TileProgramOpaque; | 247 TileProgramOpaque; |
248 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> | 248 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> |
249 TileProgramSwizzle; | 249 TileProgramSwizzle; |
250 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> | 250 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> |
251 TileProgramSwizzleOpaque; | 251 TileProgramSwizzleOpaque; |
252 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> | 252 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> |
253 TileCheckerboardProgram; | 253 TileCheckerboardProgram; |
254 | 254 |
255 // Texture shaders. | 255 // Texture shaders. |
256 typedef ProgramBinding<VertexShaderPosTexTransform, | 256 typedef ProgramBinding<VertexShaderPosTexTransform, |
257 FragmentShaderRGBATexVaryingAlpha> TextureProgram; | 257 FragmentShaderTexture> TextureProgram; |
258 typedef ProgramBinding<VertexShaderPosTexTransform, | 258 typedef ProgramBinding<VertexShaderPosTexTransform, |
259 FragmentShaderRGBATexPremultiplyAlpha> | 259 FragmentShaderNonPremulTexture> |
260 NonPremultipliedTextureProgram; | 260 NonPremultipliedTextureProgram; |
261 typedef ProgramBinding<VertexShaderPosTexTransform, | 261 typedef ProgramBinding<VertexShaderPosTexTransform, |
262 FragmentShaderRGBATexRectVaryingAlpha> | 262 FragmentShaderRGBATexRectVaryingAlpha> |
263 TextureIOSurfaceProgram; | 263 TextureIOSurfaceProgram; |
264 | 264 |
265 // Render surface shaders. | 265 // Render surface shaders. |
266 typedef ProgramBinding<VertexShaderPosTexTransform, | 266 typedef ProgramBinding<VertexShaderPosTexTransform, |
267 FragmentShaderRGBATexAlpha> RenderPassProgram; | 267 FragmentShaderRGBATexAlpha> RenderPassProgram; |
268 typedef ProgramBinding<VertexShaderPosTexTransform, | 268 typedef ProgramBinding<VertexShaderPosTexTransform, |
269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; | 269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; |
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450 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 450 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
451 #define GLC(context, x) \ | 451 #define GLC(context, x) \ |
452 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 452 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
453 #else | 453 #else |
454 #define GLC(context, x) (x) | 454 #define GLC(context, x) (x) |
455 #endif | 455 #endif |
456 | 456 |
457 } // namespace cc | 457 } // namespace cc |
458 | 458 |
459 #endif // CC_OUTPUT_GL_RENDERER_H_ | 459 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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