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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/base/scoped_ptr_vector.h" | 10 #include "cc/base/scoped_ptr_vector.h" |
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| 247 TileProgramOpaque; | 247 TileProgramOpaque; |
| 248 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> | 248 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> |
| 249 TileProgramSwizzle; | 249 TileProgramSwizzle; |
| 250 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> | 250 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> |
| 251 TileProgramSwizzleOpaque; | 251 TileProgramSwizzleOpaque; |
| 252 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> | 252 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> |
| 253 TileCheckerboardProgram; | 253 TileCheckerboardProgram; |
| 254 | 254 |
| 255 // Texture shaders. | 255 // Texture shaders. |
| 256 typedef ProgramBinding<VertexShaderPosTexTransform, | 256 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 257 FragmentShaderRGBATexVaryingAlpha> TextureProgram; | 257 FragmentShaderTexture> TextureProgram; |
| 258 typedef ProgramBinding<VertexShaderPosTexTransform, | 258 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 259 FragmentShaderRGBATexPremultiplyAlpha> | 259 FragmentShaderNonPremulTexture> |
| 260 NonPremultipliedTextureProgram; | 260 NonPremultipliedTextureProgram; |
| 261 typedef ProgramBinding<VertexShaderPosTexTransform, | 261 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 262 FragmentShaderRGBATexRectVaryingAlpha> | 262 FragmentShaderRGBATexRectVaryingAlpha> |
| 263 TextureIOSurfaceProgram; | 263 TextureIOSurfaceProgram; |
| 264 | 264 |
| 265 // Render surface shaders. | 265 // Render surface shaders. |
| 266 typedef ProgramBinding<VertexShaderPosTexTransform, | 266 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 267 FragmentShaderRGBATexAlpha> RenderPassProgram; | 267 FragmentShaderRGBATexAlpha> RenderPassProgram; |
| 268 typedef ProgramBinding<VertexShaderPosTexTransform, | 268 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; | 269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; |
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| 450 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 450 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
| 451 #define GLC(context, x) \ | 451 #define GLC(context, x) \ |
| 452 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 452 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
| 453 #else | 453 #else |
| 454 #define GLC(context, x) (x) | 454 #define GLC(context, x) (x) |
| 455 #endif | 455 #endif |
| 456 | 456 |
| 457 } // namespace cc | 457 } // namespace cc |
| 458 | 458 |
| 459 #endif // CC_OUTPUT_GL_RENDERER_H_ | 459 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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