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Side by Side Diff: src/compiler/frame.h

Issue 1843143002: [turbofan] CodeGenerator: Frame setup refactoring (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_FRAME_H_ 5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_ 6 #define V8_COMPILER_FRAME_H_
7 7
8 #include "src/bit-vector.h" 8 #include "src/bit-vector.h"
9 #include "src/frames.h" 9 #include "src/frames.h"
10 10
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
128 int AlignFrame(int alignment = kDoubleSize); 128 int AlignFrame(int alignment = kDoubleSize);
129 129
130 int ReserveSpillSlots(size_t slot_count) { 130 int ReserveSpillSlots(size_t slot_count) {
131 DCHECK_EQ(0, callee_saved_slot_count_); 131 DCHECK_EQ(0, callee_saved_slot_count_);
132 DCHECK_EQ(0, spill_slot_count_); 132 DCHECK_EQ(0, spill_slot_count_);
133 spill_slot_count_ += static_cast<int>(slot_count); 133 spill_slot_count_ += static_cast<int>(slot_count);
134 frame_slot_count_ += static_cast<int>(slot_count); 134 frame_slot_count_ += static_cast<int>(slot_count);
135 return frame_slot_count_ - 1; 135 return frame_slot_count_ - 1;
136 } 136 }
137 137
138 int stack_shrink_slots() const { return stack_shrink_slots_; }
139 void set_stack_shrink_slots(int value) { stack_shrink_slots_ = value; }
140
138 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount; 141 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
139 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount; 142 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
140 143
141 private: 144 private:
142 int AllocateAlignedFrameSlot(int width) { 145 int AllocateAlignedFrameSlot(int width) {
143 DCHECK(width == 4 || width == 8); 146 DCHECK(width == 4 || width == 8);
144 // Skip one slot if necessary. 147 // Skip one slot if necessary.
145 if (width > kPointerSize) { 148 if (width > kPointerSize) {
146 DCHECK(width == kPointerSize * 2); 149 DCHECK(width == kPointerSize * 2);
147 frame_slot_count_++; 150 frame_slot_count_++;
148 frame_slot_count_ |= 1; 151 frame_slot_count_ |= 1;
149 } 152 }
150 return frame_slot_count_++; 153 return frame_slot_count_++;
151 } 154 }
152 155
153 private: 156 private:
154 int frame_slot_count_; 157 int frame_slot_count_;
155 int callee_saved_slot_count_; 158 int callee_saved_slot_count_;
156 int spill_slot_count_; 159 int spill_slot_count_;
160 int stack_shrink_slots_;
danno 2016/04/01 15:56:26 I don't think this has to/should be separate from,
Mircea Trofin 2016/04/01 18:27:39 Do we even have a reason to handle callee saved re
Mircea Trofin 2016/04/16 04:25:10 Done, except with the moving of the callee saved r
157 BitVector* allocated_registers_; 161 BitVector* allocated_registers_;
158 BitVector* allocated_double_registers_; 162 BitVector* allocated_double_registers_;
159 163
160 DISALLOW_COPY_AND_ASSIGN(Frame); 164 DISALLOW_COPY_AND_ASSIGN(Frame);
161 }; 165 };
162 166
163 167
164 // Represents an offset from either the stack pointer or frame pointer. 168 // Represents an offset from either the stack pointer or frame pointer.
165 class FrameOffset { 169 class FrameOffset {
166 public: 170 public:
(...skipping 17 matching lines...) Expand all
184 int offset_; // Encodes SP or FP in the low order bit. 188 int offset_; // Encodes SP or FP in the low order bit.
185 189
186 static const int kFromSp = 1; 190 static const int kFromSp = 1;
187 static const int kFromFp = 0; 191 static const int kFromFp = 0;
188 }; 192 };
189 193
190 // Encapsulates the mutable state maintained during code generation about the 194 // Encapsulates the mutable state maintained during code generation about the
191 // current function's frame. 195 // current function's frame.
192 class FrameAccessState : public ZoneObject { 196 class FrameAccessState : public ZoneObject {
193 public: 197 public:
194 explicit FrameAccessState(Frame* const frame) 198 explicit FrameAccessState(const Frame* const frame)
195 : frame_(frame), 199 : frame_(frame),
196 access_frame_with_fp_(false), 200 access_frame_with_fp_(false),
197 sp_delta_(0), 201 sp_delta_(0),
198 has_frame_(false) {} 202 has_frame_(false) {}
199 203
200 Frame* frame() const { return frame_; } 204 const Frame* frame() const { return frame_; }
201 void MarkHasFrame(bool state); 205 void MarkHasFrame(bool state);
202 206
203 int sp_delta() const { return sp_delta_; } 207 int sp_delta() const { return sp_delta_; }
204 void ClearSPDelta() { sp_delta_ = 0; } 208 void ClearSPDelta() { sp_delta_ = 0; }
205 void IncreaseSPDelta(int amount) { sp_delta_ += amount; } 209 void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
206 210
207 bool access_frame_with_fp() const { return access_frame_with_fp_; } 211 bool access_frame_with_fp() const { return access_frame_with_fp_; }
208 212
209 // Regardless of how we access slots on the stack - using sp or fp - do we 213 // Regardless of how we access slots on the stack - using sp or fp - do we
210 // have a frame, at the current stage in code generation. 214 // have a frame, at the current stage in code generation.
(...skipping 11 matching lines...) Expand all
222 } 226 }
223 int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; } 227 int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; }
224 228
225 // Get the frame offset for a given spill slot. The location depends on the 229 // Get the frame offset for a given spill slot. The location depends on the
226 // calling convention and the specific frame layout, and may thus be 230 // calling convention and the specific frame layout, and may thus be
227 // architecture-specific. Negative spill slots indicate arguments on the 231 // architecture-specific. Negative spill slots indicate arguments on the
228 // caller's frame. 232 // caller's frame.
229 FrameOffset GetFrameOffset(int spill_slot) const; 233 FrameOffset GetFrameOffset(int spill_slot) const;
230 234
231 private: 235 private:
232 Frame* const frame_; 236 const Frame* const frame_;
233 bool access_frame_with_fp_; 237 bool access_frame_with_fp_;
234 int sp_delta_; 238 int sp_delta_;
235 bool has_frame_; 239 bool has_frame_;
236 }; 240 };
237 } // namespace compiler 241 } // namespace compiler
238 } // namespace internal 242 } // namespace internal
239 } // namespace v8 243 } // namespace v8
240 244
241 #endif // V8_COMPILER_FRAME_H_ 245 #endif // V8_COMPILER_FRAME_H_
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