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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
| 6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
| 7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
| 8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
| 9 * | 9 * |
| 10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 42 | 42 |
| 43 float dy() const { return m_dy; } | 43 float dy() const { return m_dy; } |
| 44 void setDy(float dy) { m_dy = dy; } | 44 void setDy(float dy) { m_dy = dy; } |
| 45 | 45 |
| 46 Color shadowColor() const { return m_shadowColor; } | 46 Color shadowColor() const { return m_shadowColor; } |
| 47 void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor;
} | 47 void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor;
} |
| 48 | 48 |
| 49 float shadowOpacity() const { return m_shadowOpacity; } | 49 float shadowOpacity() const { return m_shadowOpacity; } |
| 50 void setShadowOpacity(float shadowOpacity) { m_shadowOpacity = shadowOpacity
; } | 50 void setShadowOpacity(float shadowOpacity) { m_shadowOpacity = shadowOpacity
; } |
| 51 | 51 |
| 52 static float calculateStdDeviation(float); | |
| 53 | |
| 54 virtual FloatRect mapRect(const FloatRect&, bool forward = true) OVERRIDE FI
NAL; | 52 virtual FloatRect mapRect(const FloatRect&, bool forward = true) OVERRIDE FI
NAL; |
| 55 | 53 |
| 56 virtual TextStream& externalRepresentation(TextStream&, int indention) const
OVERRIDE; | 54 virtual TextStream& externalRepresentation(TextStream&, int indention) const
OVERRIDE; |
| 57 virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*)
OVERRIDE; | 55 virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*)
OVERRIDE; |
| 58 | 56 |
| 59 private: | 57 private: |
| 60 FEDropShadow(Filter*, float, float, float, float, const Color&, float); | 58 FEDropShadow(Filter*, float, float, float, float, const Color&, float); |
| 61 | 59 |
| 62 virtual void applySoftware() OVERRIDE; | 60 virtual void applySoftware() OVERRIDE; |
| 63 | 61 |
| 64 float m_stdX; | 62 float m_stdX; |
| 65 float m_stdY; | 63 float m_stdY; |
| 66 float m_dx; | 64 float m_dx; |
| 67 float m_dy; | 65 float m_dy; |
| 68 Color m_shadowColor; | 66 Color m_shadowColor; |
| 69 float m_shadowOpacity; | 67 float m_shadowOpacity; |
| 70 }; | 68 }; |
| 71 | 69 |
| 72 } // namespace WebCore | 70 } // namespace WebCore |
| 73 | 71 |
| 74 #endif // FEDropShadow_h | 72 #endif // FEDropShadow_h |
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