Index: src/utils/SkTextureCompressor_LATC.cpp |
diff --git a/src/utils/SkTextureCompressor_LATC.cpp b/src/utils/SkTextureCompressor_LATC.cpp |
index 3ee6b2787bc8974439be0c759d313570b0267b5e..50aaf0b275caa254d5b6fae12f4636a95ac9695c 100644 |
--- a/src/utils/SkTextureCompressor_LATC.cpp |
+++ b/src/utils/SkTextureCompressor_LATC.cpp |
@@ -81,7 +81,7 @@ typedef uint64_t (*A84x4To64BitProc)(const uint8_t block[]); |
// This function is used by both R11 EAC and LATC to compress 4x4 blocks |
// of 8-bit alpha into 64-bit values that comprise the compressed data. |
-// For both formats, we need to make sure that the dimensions of the |
+// For both formats, we need to make sure that the dimensions of the |
// src pixels are divisible by 4, and copy 4x4 blocks one at a time |
// for compression. |
static bool compress_4x4_a8_to_64bit(uint8_t* dst, const uint8_t* src, |
@@ -284,7 +284,7 @@ static uint64_t compress_latc_block(const uint8_t pixels[]) { |
if (nonExtremalPixels == nUniquePixels) { |
// This is really just for correctness, in all of my tests we |
// never take this step. We don't lose too much perf here because |
- // most of the processing in this function is worth it for the |
+ // most of the processing in this function is worth it for the |
// 1 == nUniquePixels optimization. |
return compress_latc_block_bb(pixels); |
} else { |
@@ -320,7 +320,7 @@ static inline uint32_t pack_index(uint32_t x) { |
// Converts each 8-bit byte in the integer into an LATC index, and then packs |
// the indices into the low 12 bits of the integer. |
static inline uint32_t convert_index(uint32_t x) { |
- // Since the palette is |
+ // Since the palette is |
// 255, 0, 219, 182, 146, 109, 73, 36 |
// we need to map the high three bits of each byte in the integer |
// from |
@@ -346,7 +346,7 @@ static inline uint32_t convert_index(uint32_t x) { |
// Mask out high bits: |
// 9 7 6 5 4 3 2 0 --> 1 7 6 5 4 3 2 0 |
x &= 0x07070707; |
- |
+ |
return pack_index(x); |
} |