Index: src/gpu/glsl/GrGLSLProgramBuilder.h |
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h |
index 67d1eb653b4833b9738f10c1a0ea3285b788803d..952db7e09b7be294eca8154fe80d916c98dbd6de 100644 |
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h |
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h |
@@ -53,7 +53,7 @@ public: |
// Used to add a uniform in the vertex shader for transforming into normalized device space. |
void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName); |
const char* rtAdjustment() const { return "rtAdjustment"; } |
- |
+ |
// Used to add a uniform for the RenderTarget height (used for frag position) without mangling |
// the name of the uniform inside of a stage. |
void addRTHeightUniform(const char* name, const char** outName); |