| Index: src/gpu/glsl/GrGLSLProgramBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| index 67d1eb653b4833b9738f10c1a0ea3285b788803d..952db7e09b7be294eca8154fe80d916c98dbd6de 100644
|
| --- a/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| @@ -53,7 +53,7 @@ public:
|
| // Used to add a uniform in the vertex shader for transforming into normalized device space.
|
| void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName);
|
| const char* rtAdjustment() const { return "rtAdjustment"; }
|
| -
|
| +
|
| // Used to add a uniform for the RenderTarget height (used for frag position) without mangling
|
| // the name of the uniform inside of a stage.
|
| void addRTHeightUniform(const char* name, const char** outName);
|
|
|