Index: src/gpu/gl/GrGLCaps.cpp |
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp |
index 18e68e9dd8dccc903477be2199b86c48ab1d719f..7319164913be3f04865e78d8076bf28b83409284 100644 |
--- a/src/gpu/gl/GrGLCaps.cpp |
+++ b/src/gpu/gl/GrGLCaps.cpp |
@@ -117,7 +117,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, |
fSampleLocationsSupport = version >= GR_GL_VER(3,1); |
} |
- // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED |
+ // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED |
// and GL_RG on FBO textures. |
if (kMesa_GrGLDriver != ctxInfo.driver()) { |
if (kGL_GrGLStandard == standard) { |
@@ -245,7 +245,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, |
// We're assuming that on Windows Chromium we're using ANGLE. |
bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() || |
kChromium_GrGLDriver == ctxInfo.driver(); |
- // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). |
+ // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). |
fRGBA8888PixelsOpsAreSlow = isANGLE; |
// On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and |
// check DX11 ANGLE. |
@@ -300,7 +300,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, |
if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) { |
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 |
- GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT, |
+ GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT, |
&glslCaps->fPixelLocalStorageSize); |
glslCaps->fPLSPathRenderingSupport = glslCaps->fFBFetchSupport; |
} |
@@ -388,7 +388,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, |
if (kGL_GrGLStandard == standard) { |
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) { |
fTransferBufferType = kPBO_TransferBufferType; |
- } |
+ } |
} else { |
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pixel_buffer_object")) { |
fTransferBufferType = kPBO_TransferBufferType; |
@@ -1092,7 +1092,7 @@ SkString GrGLCaps::dump() const { |
r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO")); |
r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO")); |
r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO")); |
- r.appendf("BGRA to RGBA readback conversions are slow: %s\n", |
+ r.appendf("BGRA to RGBA readback conversions are slow: %s\n", |
(fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); |
r.append("Configs\n-------\n"); |
@@ -1141,7 +1141,7 @@ static GrGLenum shader_type_to_gl_shader(GrShaderType type) { |
} |
void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, |
- const GrGLInterface* intf, |
+ const GrGLInterface* intf, |
GrGLSLCaps* glslCaps) { |
if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) || |
ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { |
@@ -1165,7 +1165,7 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, |
first = &glslCaps->fFloatPrecisions[s][p]; |
} |
else if (!glslCaps->fShaderPrecisionVaries) { |
- glslCaps->fShaderPrecisionVaries = |
+ glslCaps->fShaderPrecisionVaries = |
(*first != glslCaps->fFloatPrecisions[s][p]); |
} |
} |
@@ -1192,7 +1192,7 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, |
// are recommended against. |
if (glslCaps->fGeometryShaderSupport) { |
for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
- glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = |
+ glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = |
glslCaps->fFloatPrecisions[kVertex_GrShaderType][p]; |
} |
} |
@@ -1833,7 +1833,7 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa |
// This extension GL_BGRA as an unsized internal format. However, it is written against ES |
// 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal |
// formats. |
- // GL_APPLE_texture_format_BGRA8888: |
+ // GL_APPLE_texture_format_BGRA8888: |
// ES 2.0: the extension makes BGRA an external format but not an internal format. |
// ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for |
// glTexImage (just for glTexStorage). |