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Unified Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1842753002: Style bikeshed - remove extraneous whitespace (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/gl/GrGLCaps.cpp
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 18e68e9dd8dccc903477be2199b86c48ab1d719f..7319164913be3f04865e78d8076bf28b83409284 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -117,7 +117,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fSampleLocationsSupport = version >= GR_GL_VER(3,1);
}
- // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED
+ // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED
// and GL_RG on FBO textures.
if (kMesa_GrGLDriver != ctxInfo.driver()) {
if (kGL_GrGLStandard == standard) {
@@ -245,7 +245,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// We're assuming that on Windows Chromium we're using ANGLE.
bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
kChromium_GrGLDriver == ctxInfo.driver();
- // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA).
+ // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA).
fRGBA8888PixelsOpsAreSlow = isANGLE;
// On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and
// check DX11 ANGLE.
@@ -300,7 +300,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) {
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
- GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT,
+ GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT,
&glslCaps->fPixelLocalStorageSize);
glslCaps->fPLSPathRenderingSupport = glslCaps->fFBFetchSupport;
}
@@ -388,7 +388,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
if (kGL_GrGLStandard == standard) {
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) {
fTransferBufferType = kPBO_TransferBufferType;
- }
+ }
} else {
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pixel_buffer_object")) {
fTransferBufferType = kPBO_TransferBufferType;
@@ -1092,7 +1092,7 @@ SkString GrGLCaps::dump() const {
r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO"));
r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO"));
r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO"));
- r.appendf("BGRA to RGBA readback conversions are slow: %s\n",
+ r.appendf("BGRA to RGBA readback conversions are slow: %s\n",
(fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO"));
r.append("Configs\n-------\n");
@@ -1141,7 +1141,7 @@ static GrGLenum shader_type_to_gl_shader(GrShaderType type) {
}
void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
- const GrGLInterface* intf,
+ const GrGLInterface* intf,
GrGLSLCaps* glslCaps) {
if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) ||
ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
@@ -1165,7 +1165,7 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
first = &glslCaps->fFloatPrecisions[s][p];
}
else if (!glslCaps->fShaderPrecisionVaries) {
- glslCaps->fShaderPrecisionVaries =
+ glslCaps->fShaderPrecisionVaries =
(*first != glslCaps->fFloatPrecisions[s][p]);
}
}
@@ -1192,7 +1192,7 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
// are recommended against.
if (glslCaps->fGeometryShaderSupport) {
for (int p = 0; p < kGrSLPrecisionCount; ++p) {
- glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
+ glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
glslCaps->fFloatPrecisions[kVertex_GrShaderType][p];
}
}
@@ -1833,7 +1833,7 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
// This extension GL_BGRA as an unsized internal format. However, it is written against ES
// 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal
// formats.
- // GL_APPLE_texture_format_BGRA8888:
+ // GL_APPLE_texture_format_BGRA8888:
// ES 2.0: the extension makes BGRA an external format but not an internal format.
// ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for
// glTexImage (just for glTexStorage).
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