Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp |
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
index 2182a1175828be3ae2e35a8a172c88afb21b4e46..7d474a16e157ca7f65c1dc8338d466793c1200f2 100644 |
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
@@ -95,7 +95,7 @@ public: |
vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), |
atlas->width(), atlas->height(), |
dfTexEffect.inTextureCoords()->fName); |
- |
+ |
// Use highp to work around aliasing issues |
fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, |
kHigh_GrSLPrecision)); |
@@ -116,7 +116,7 @@ public: |
fragBuilder->codeAppend("float afwidth;"); |
if (isUniformScale) { |
// For uniform scale, we adjust for the effect of the transformation on the distance |
- // by using the length of the gradient of the t coordinate in the y direction. |
+ // by using the length of the gradient of the t coordinate in the y direction. |
// We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. |
// We use the y gradient because there is a bug in the Mali 400 in the x direction. |
@@ -356,7 +356,7 @@ public: |
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
if (isUniformScale) { |
// For uniform scale, we adjust for the effect of the transformation on the distance |
- // by using the length of the gradient of the t coordinate in the y direction. |
+ // by using the length of the gradient of the t coordinate in the y direction. |
// We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. |
// We use the y gradient because there is a bug in the Mali 400 in the x direction. |
@@ -403,7 +403,7 @@ public: |
SkASSERT(fTextureSizeUni.isValid()); |
GrTexture* texture = proc.texture(0); |
- if (texture->width() != fTextureSize.width() || |
+ if (texture->width() != fTextureSize.width() || |
texture->height() != fTextureSize.height()) { |
fTextureSize = SkISize::Make(texture->width(), texture->height()); |
pdman.set2f(fTextureSizeUni, |
@@ -645,8 +645,8 @@ public: |
// trade-off between quality and speed. |
fragBuilder->codeAppend("float afwidth;"); |
if (isSimilarity) { |
- // For similarity transform (uniform scale-only is a subset of this), we adjust for the |
- // effect of the transformation on the distance by using the length of the gradient of |
+ // For similarity transform (uniform scale-only is a subset of this), we adjust for the |
+ // effect of the transformation on the distance by using the length of the gradient of |
// the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel |
// space to pixel space. |