| Index: src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrTessellatingPathRenderer.cpp b/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| index 4ba01884dc318e30c2089475a8a47683c9099853..8185a85e47e4174d36395d393a23e634da68c644 100644
|
| --- a/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| @@ -23,7 +23,7 @@
|
|
|
| /*
|
| * This path renderer tessellates the path into triangles using GrTessellator, uploads the triangles
|
| - * to a vertex buffer, and renders them with a single draw call. It does not currently do
|
| + * to a vertex buffer, and renders them with a single draw call. It does not currently do
|
| * antialiasing, so it must be used in conjunction with multisampling.
|
| */
|
| namespace {
|
| @@ -124,7 +124,7 @@ public:
|
|
|
| const char* name() const override { return "TessellatingPathBatch"; }
|
|
|
| - void computePipelineOptimizations(GrInitInvariantOutput* color,
|
| + void computePipelineOptimizations(GrInitInvariantOutput* color,
|
| GrInitInvariantOutput* coverage,
|
| GrBatchToXPOverrides* overrides) const override {
|
| color->setKnownFourComponents(fColor);
|
|
|