Index: src/gpu/batches/GrTessellatingPathRenderer.cpp |
diff --git a/src/gpu/batches/GrTessellatingPathRenderer.cpp b/src/gpu/batches/GrTessellatingPathRenderer.cpp |
index 4ba01884dc318e30c2089475a8a47683c9099853..8185a85e47e4174d36395d393a23e634da68c644 100644 |
--- a/src/gpu/batches/GrTessellatingPathRenderer.cpp |
+++ b/src/gpu/batches/GrTessellatingPathRenderer.cpp |
@@ -23,7 +23,7 @@ |
/* |
* This path renderer tessellates the path into triangles using GrTessellator, uploads the triangles |
- * to a vertex buffer, and renders them with a single draw call. It does not currently do |
+ * to a vertex buffer, and renders them with a single draw call. It does not currently do |
* antialiasing, so it must be used in conjunction with multisampling. |
*/ |
namespace { |
@@ -124,7 +124,7 @@ public: |
const char* name() const override { return "TessellatingPathBatch"; } |
- void computePipelineOptimizations(GrInitInvariantOutput* color, |
+ void computePipelineOptimizations(GrInitInvariantOutput* color, |
GrInitInvariantOutput* coverage, |
GrBatchToXPOverrides* overrides) const override { |
color->setKnownFourComponents(fColor); |