Index: src/gpu/batches/GrAAConvexTessellator.h |
diff --git a/src/gpu/batches/GrAAConvexTessellator.h b/src/gpu/batches/GrAAConvexTessellator.h |
index f3d84dc8ad8b7de222f7ecfd2f08c5873ff0e111..faa251e2a824eccef842a21782c3458fa7133f57 100644 |
--- a/src/gpu/batches/GrAAConvexTessellator.h |
+++ b/src/gpu/batches/GrAAConvexTessellator.h |
@@ -31,8 +31,8 @@ class GrAAConvexTessellator; |
// computeDepthFromEdge requests. |
class GrAAConvexTessellator { |
public: |
- GrAAConvexTessellator(SkScalar strokeWidth = -1.0f, |
- SkPaint::Join join = SkPaint::Join::kBevel_Join, |
+ GrAAConvexTessellator(SkScalar strokeWidth = -1.0f, |
+ SkPaint::Join join = SkPaint::Join::kBevel_Join, |
SkScalar miterLimit = 0.0f) |
: fSide(SkPoint::kOn_Side) |
, fStrokeWidth(strokeWidth) |
@@ -61,7 +61,7 @@ public: |
void rewind(); |
private: |
- // CandidateVerts holds the vertices for the next ring while they are |
+ // CandidateVerts holds the vertices for the next ring while they are |
// being generated. Its main function is to de-dup the points. |
class CandidateVerts { |
public: |
@@ -213,14 +213,14 @@ private: |
Ring* getNextRing(Ring* lastRing); |
- void createOuterRing(const Ring& previousRing, SkScalar outset, SkScalar coverage, |
+ void createOuterRing(const Ring& previousRing, SkScalar outset, SkScalar coverage, |
Ring* nextRing); |
- bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage, |
+ bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage, |
SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing); |
- bool createInsetRing(const Ring& lastRing, Ring* nextRing, |
- SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth, |
+ bool createInsetRing(const Ring& lastRing, Ring* nextRing, |
+ SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth, |
SkScalar targetCoverage, bool forceNew); |
void validate() const; |
@@ -237,7 +237,7 @@ private: |
// needed for exterior ring creation and then handed off to the initial ring. |
SkTDArray<SkVector> fBisectors; |
- // Tracks whether a given point is interior to a curve. Such points are |
+ // Tracks whether a given point is interior to a curve. Such points are |
// assumed to have shallow curvature. |
SkTDArray<bool> fIsCurve; |
@@ -267,4 +267,3 @@ private: |
#endif |
- |