Index: src/gpu/SkGpuDevice_drawTexture.cpp |
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp |
index 5c5fb124214346841e24b6cef408d78ff8046ac0..1be2dd59bcb2a0404e6038642447b410a610f0de 100644 |
--- a/src/gpu/SkGpuDevice_drawTexture.cpp |
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp |
@@ -171,7 +171,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, |
} else { |
constraintMode = GrTextureAdjuster::kYes_FilterConstraint; |
} |
- |
+ |
// If we have to outset for AA then we will generate texture coords outside the src rect. The |
// same happens for any mask filter that extends the bounds rendered in the dst. |
// This is conservative as a mask filter does not have to expand the bounds rendered. |