| Index: src/gpu/SkGpuDevice_drawTexture.cpp
|
| diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
|
| index 5c5fb124214346841e24b6cef408d78ff8046ac0..1be2dd59bcb2a0404e6038642447b410a610f0de 100644
|
| --- a/src/gpu/SkGpuDevice_drawTexture.cpp
|
| +++ b/src/gpu/SkGpuDevice_drawTexture.cpp
|
| @@ -171,7 +171,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
|
| } else {
|
| constraintMode = GrTextureAdjuster::kYes_FilterConstraint;
|
| }
|
| -
|
| +
|
| // If we have to outset for AA then we will generate texture coords outside the src rect. The
|
| // same happens for any mask filter that extends the bounds rendered in the dst.
|
| // This is conservative as a mask filter does not have to expand the bounds rendered.
|
|
|