| Index: src/effects/GrCircleBlurFragmentProcessor.cpp
|
| diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
|
| index 50fbbac601464688255eae3d166f9ee0e7bde25f..afab4b48913186154ae2396883687b6e025952c1 100644
|
| --- a/src/effects/GrCircleBlurFragmentProcessor.cpp
|
| +++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
|
| @@ -1,4 +1,3 @@
|
| -
|
| /*
|
| * Copyright 2015 Google Inc.
|
| *
|
| @@ -57,7 +56,7 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
|
|
|
| // We just want to compute "length(vec) - %s.z + 0.5) * %s.w" but need to rearrange
|
| // for precision
|
| - fragBuilder->codeAppendf("vec2 vec = vec2( (%s.x - %s.x) * %s.w , (%s.y - %s.y) * %s.w );",
|
| + fragBuilder->codeAppendf("vec2 vec = vec2( (%s.x - %s.x) * %s.w , (%s.y - %s.y) * %s.w );",
|
| fragmentPos, dataName, dataName,
|
| fragmentPos, dataName, dataName);
|
| fragBuilder->codeAppendf("float dist = length(vec) + ( 0.5 - %s.z ) * %s.w;",
|
| @@ -88,7 +87,7 @@ void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLSLProgramDataManager&
|
| GrCircleBlurFragmentProcessor::GrCircleBlurFragmentProcessor(const SkRect& circle,
|
| float sigma,
|
| float offset,
|
| - GrTexture* blurProfile)
|
| + GrTexture* blurProfile)
|
| : fCircle(circle)
|
| , fSigma(sigma)
|
| , fOffset(offset)
|
|
|