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Unified Diff: src/core/SkXfermode.cpp

Issue 1842753002: Style bikeshed - remove extraneous whitespace (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: src/core/SkXfermode.cpp
diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp
index 262e5265c7aeb1b541ab347ac4b2b4b248c07cde..98eb796b735d8f8a7313bc5e7c132d06ada6f21d 100644
--- a/src/core/SkXfermode.cpp
+++ b/src/core/SkXfermode.cpp
@@ -246,7 +246,7 @@ static inline void clipColor(float* r, float* g, float* b, float a) {
*g = L + (*g - L) * scale;
*b = L + (*b - L) * scale;
}
-
+
if ((x > a) && (denom = x - L)) { // Compute denom and make sure it's non zero
float scale = (a - L) / denom;
*r = L + (*r - L) * scale;
@@ -268,7 +268,7 @@ static Sk4f hue_4f(const Sk4f& s, const Sk4f& d) {
float sr = s[SkPM4f::R];
float sg = s[SkPM4f::G];
float sb = s[SkPM4f::B];
-
+
float da = d[SkPM4f::A];
float dr = d[SkPM4f::R];
float dg = d[SkPM4f::G];
@@ -289,18 +289,18 @@ static Sk4f saturation_4f(const Sk4f& s, const Sk4f& d) {
float sr = s[SkPM4f::R];
float sg = s[SkPM4f::G];
float sb = s[SkPM4f::B];
-
+
float da = d[SkPM4f::A];
float dr = d[SkPM4f::R];
float dg = d[SkPM4f::G];
float db = d[SkPM4f::B];
-
+
float Dr = dr;
float Dg = dg;
float Db = db;
SetSat(&Dr, &Dg, &Db, Sat(sr, sg, sb) * da);
SetLum(&Dr, &Dg, &Db, sa * da, Lum(dr, dg, db) * sa);
-
+
return color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Dr, Dg, Db),
sa + da - sa * da);
}
@@ -310,7 +310,7 @@ static Sk4f color_4f(const Sk4f& s, const Sk4f& d) {
float sr = s[SkPM4f::R];
float sg = s[SkPM4f::G];
float sb = s[SkPM4f::B];
-
+
float da = d[SkPM4f::A];
float dr = d[SkPM4f::R];
float dg = d[SkPM4f::G];
@@ -320,7 +320,7 @@ static Sk4f color_4f(const Sk4f& s, const Sk4f& d) {
float Sg = sg;
float Sb = sb;
SetLum(&Sr, &Sg, &Sb, sa * da, Lum(dr, dg, db) * sa);
-
+
Sk4f res = color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Sr, Sg, Sb),
sa + da - sa * da);
// Can return tiny negative values ...
@@ -332,17 +332,17 @@ static Sk4f luminosity_4f(const Sk4f& s, const Sk4f& d) {
float sr = s[SkPM4f::R];
float sg = s[SkPM4f::G];
float sb = s[SkPM4f::B];
-
+
float da = d[SkPM4f::A];
float dr = d[SkPM4f::R];
float dg = d[SkPM4f::G];
float db = d[SkPM4f::B];
-
+
float Dr = dr;
float Dg = dg;
float Db = db;
SetLum(&Dr, &Dg, &Db, sa * da, Lum(sr, sg, sb) * da);
-
+
Sk4f res = color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Dr, Dg, Db),
sa + da - sa * da);
// Can return tiny negative values ...
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