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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkUniformHandler.h" | 8 #include "GrVkUniformHandler.h" |
9 #include "glsl/GrGLSLProgramBuilder.h" | 9 #include "glsl/GrGLSLProgramBuilder.h" |
10 | 10 |
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194 } | 194 } |
195 } | 195 } |
196 } | 196 } |
197 if (!uniformsString.isEmpty()) { | 197 if (!uniformsString.isEmpty()) { |
198 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f
ragment"; | 198 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f
ragment"; |
199 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", | 199 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", |
200 kUniformBufferDescSet, uniformBinding, stage); | 200 kUniformBufferDescSet, uniformBinding, stage); |
201 out->appendf("%s\n};\n", uniformsString.c_str()); | 201 out->appendf("%s\n};\n", uniformsString.c_str()); |
202 } | 202 } |
203 } | 203 } |
204 | |
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