| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkUniformHandler.h" | 8 #include "GrVkUniformHandler.h" |
| 9 #include "glsl/GrGLSLProgramBuilder.h" | 9 #include "glsl/GrGLSLProgramBuilder.h" |
| 10 | 10 |
| (...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 194 } | 194 } |
| 195 } | 195 } |
| 196 } | 196 } |
| 197 if (!uniformsString.isEmpty()) { | 197 if (!uniformsString.isEmpty()) { |
| 198 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f
ragment"; | 198 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f
ragment"; |
| 199 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", | 199 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", |
| 200 kUniformBufferDescSet, uniformBinding, stage); | 200 kUniformBufferDescSet, uniformBinding, stage); |
| 201 out->appendf("%s\n};\n", uniformsString.c_str()); | 201 out->appendf("%s\n};\n", uniformsString.c_str()); |
| 202 } | 202 } |
| 203 } | 203 } |
| 204 | |
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