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| 1 /* | 1 /* | 
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. | 
| 3 * | 3 * | 
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be | 
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. | 
| 6 */ | 6 */ | 
| 7 | 7 | 
| 8 #include "GrVkUniformHandler.h" | 8 #include "GrVkUniformHandler.h" | 
| 9 #include "glsl/GrGLSLProgramBuilder.h" | 9 #include "glsl/GrGLSLProgramBuilder.h" | 
| 10 | 10 | 
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| 194             } | 194             } | 
| 195         } | 195         } | 
| 196     } | 196     } | 
| 197     if (!uniformsString.isEmpty()) { | 197     if (!uniformsString.isEmpty()) { | 
| 198         const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f
     ragment"; | 198         const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f
     ragment"; | 
| 199         out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", | 199         out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", | 
| 200                      kUniformBufferDescSet, uniformBinding, stage); | 200                      kUniformBufferDescSet, uniformBinding, stage); | 
| 201         out->appendf("%s\n};\n", uniformsString.c_str()); | 201         out->appendf("%s\n};\n", uniformsString.c_str()); | 
| 202     } | 202     } | 
| 203 } | 203 } | 
| 204 |  | 
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