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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkPipelineStateDataManager.h" | 8 #include "GrVkPipelineStateDataManager.h" |
9 | 9 |
10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
11 #include "GrVkUniformBuffer.h" | 11 #include "GrVkUniformBuffer.h" |
12 | 12 |
13 GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArra
y& uniforms, | 13 GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArra
y& uniforms, |
14 uint32_t vertexUnifor
mSize, | 14 uint32_t vertexUnifor
mSize, |
15 uint32_t fragmentUnif
ormSize) | 15 uint32_t fragmentUnif
ormSize) |
16 : fVertexUniformSize(vertexUniformSize) | 16 : fVertexUniformSize(vertexUniformSize) |
17 , fFragmentUniformSize(fragmentUniformSize) | 17 , fFragmentUniformSize(fragmentUniformSize) |
18 , fVertexUniformsDirty(false) | 18 , fVertexUniformsDirty(false) |
19 , fFragmentUniformsDirty(false) { | 19 , fFragmentUniformsDirty(false) { |
20 fVertexUniformData.reset(vertexUniformSize); | 20 fVertexUniformData.reset(vertexUniformSize); |
21 fFragmentUniformData.reset(fragmentUniformSize); | 21 fFragmentUniformData.reset(fragmentUniformSize); |
22 int count = uniforms.count(); | 22 int count = uniforms.count(); |
23 fUniforms.push_back_n(count); | 23 fUniforms.push_back_n(count); |
24 // We must add uniforms in same order is the UniformInfoArray so that Unifor
mHandles already | 24 // We must add uniforms in same order is the UniformInfoArray so that Unifor
mHandles already |
25 // owned by other objects will still match up here. | 25 // owned by other objects will still match up here. |
26 for (int i = 0; i < count; i++) { | 26 for (int i = 0; i < count; i++) { |
27 Uniform& uniform = fUniforms[i]; | 27 Uniform& uniform = fUniforms[i]; |
28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; | 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
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272 VK_ACCESS_UNIFORM_READ_BIT, | 272 VK_ACCESS_UNIFORM_READ_BIT, |
273 VK_ACCESS_HOST_WRITE_BIT, | 273 VK_ACCESS_HOST_WRITE_BIT, |
274 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | 274 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
275 VK_PIPELINE_STAGE_HOST_BIT, | 275 VK_PIPELINE_STAGE_HOST_BIT, |
276 false); | 276 false); |
277 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 277 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
278 fFragmentUniformSize)); | 278 fFragmentUniformSize)); |
279 fFragmentUniformsDirty = false; | 279 fFragmentUniformsDirty = false; |
280 } | 280 } |
281 } | 281 } |
282 | |
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