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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLVertexShader_DEFINED | 8 #ifndef GrGLSLVertexShader_DEFINED |
9 #define GrGLSLVertexShader_DEFINED | 9 #define GrGLSLVertexShader_DEFINED |
10 | 10 |
11 #include "GrGLSLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
13 | 13 |
14 class GrGLSLVarying; | 14 class GrGLSLVarying; |
15 | 15 |
16 // Enough precision to represent 1 / 2048 accurately in printf | 16 // Enough precision to represent 1 / 2048 accurately in printf |
17 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 | 17 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
18 | 18 |
19 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { | 19 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { |
20 public: | 20 public: |
21 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); | 21 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); |
22 | 22 |
23 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 23 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); |
24 private: | 24 private: |
25 void onFinalize() override; | 25 void onFinalize() override; |
26 | 26 |
27 const char* fRtAdjustName; | 27 const char* fRtAdjustName; |
28 | 28 |
29 friend class GrGLProgramBuilder; | 29 friend class GrGLProgramBuilder; |
30 | 30 |
31 typedef GrGLSLShaderBuilder INHERITED; | 31 typedef GrGLSLShaderBuilder INHERITED; |
32 }; | 32 }; |
33 | 33 |
34 #endif | 34 #endif |
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