| OLD | NEW |
| 1 | |
| 2 /* | 1 /* |
| 3 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 4 * | 3 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 7 */ | 6 */ |
| 8 | 7 |
| 9 #include "GrProgramObj.h" | 8 #include "GrProgramObj.h" |
| 10 #include "GrShaderObj.h" | 9 #include "GrShaderObj.h" |
| 11 | 10 |
| 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { | 11 void GrProgramObj::AttachShader(GrShaderObj *shader) { |
| 13 shader->ref(); | 12 shader->ref(); |
| 14 fShaders.push_back(shader); | 13 fShaders.push_back(shader); |
| 15 } | 14 } |
| 16 | 15 |
| 17 void GrProgramObj::deleteAction() { | 16 void GrProgramObj::deleteAction() { |
| 18 | 17 |
| 19 // shaders are automatically detached from a deleted program. They will only
be | 18 // shaders are automatically detached from a deleted program. They will only
be |
| 20 // deleted if they were marked for deletion by a prior call to glDeleteShade
r | 19 // deleted if they were marked for deletion by a prior call to glDeleteShade
r |
| 21 for (int i = 0; i < fShaders.count(); ++i) { | 20 for (int i = 0; i < fShaders.count(); ++i) { |
| 22 fShaders[i]->unref(); | 21 fShaders[i]->unref(); |
| 23 } | 22 } |
| 24 fShaders.reset(); | 23 fShaders.reset(); |
| 25 | 24 |
| 26 this->INHERITED::deleteAction(); | 25 this->INHERITED::deleteAction(); |
| 27 } | 26 } |
| OLD | NEW |