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1 | |
2 /* | 1 /* |
3 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
4 * | 3 * |
5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
7 */ | 6 */ |
8 | 7 |
9 #include "GrProgramObj.h" | 8 #include "GrProgramObj.h" |
10 #include "GrShaderObj.h" | 9 #include "GrShaderObj.h" |
11 | 10 |
12 void GrProgramObj::AttachShader(GrShaderObj *shader) { | 11 void GrProgramObj::AttachShader(GrShaderObj *shader) { |
13 shader->ref(); | 12 shader->ref(); |
14 fShaders.push_back(shader); | 13 fShaders.push_back(shader); |
15 } | 14 } |
16 | 15 |
17 void GrProgramObj::deleteAction() { | 16 void GrProgramObj::deleteAction() { |
18 | 17 |
19 // shaders are automatically detached from a deleted program. They will only
be | 18 // shaders are automatically detached from a deleted program. They will only
be |
20 // deleted if they were marked for deletion by a prior call to glDeleteShade
r | 19 // deleted if they were marked for deletion by a prior call to glDeleteShade
r |
21 for (int i = 0; i < fShaders.count(); ++i) { | 20 for (int i = 0; i < fShaders.count(); ++i) { |
22 fShaders[i]->unref(); | 21 fShaders[i]->unref(); |
23 } | 22 } |
24 fShaders.reset(); | 23 fShaders.reset(); |
25 | 24 |
26 this->INHERITED::deleteAction(); | 25 this->INHERITED::deleteAction(); |
27 } | 26 } |
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